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| Re: 0 latency plugins [message #58466 is a reply to message #58464] |
Sun, 25 September 2005 01:06   |
Dimitrios
 Messages: 1056 Registered: August 2005
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Senior Member |
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ly imagine.
First off, loudspeakers need to have reasonably flat frequency response
on axis. They also need to have pretty benign off-axis response, which
is to say that even though the high frequency output will fall off
dramatically off-axis (except on MY loudspeakers, of course), it needs
to do so smoothly. It would also be nice if it doesnât fall off too
much over +/- 15° at, say, 10 kHz.
Low distortion is another issue for loudspeakers. Transducers, which
are mechanical devices, generally have a pretty narrow range of linear
behavior. Keeping speakers with small woofers out of significant
distortion is hard.
The point here is that you need to pick your speakers with care. âAny
old speakerâ is no longer good enough, particularly once youâve gone
to the trouble to get everything else right. Without a doubt, you will
also need something crass like Auratones to check your mixes on, but you
really do need something better, something really good, with which to do
your tracking, mixing and maybe a little pre-
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| Re: 0 latency plugins [message #58467 is a reply to message #58466] |
Sun, 25 September 2005 02:30  |
erlilo
 Messages: 405 Registered: June 2005
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Senior Member |
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mastering. The
loudspeaker is your musical instrument. It is also a lab instrument.
Yikes! Enough said!!
Where The Rubber Hits The Road
As you can see from the above, it is all actually pretty straightforward
stuff, although you can get into some serious carpentry projects if you
are so inclined. In short, youâve gotta get your room quiet, make it
symmetrical, get the decay time down, buy good loudspeakers and
place âem carefully.
If you do those good things, and are careful and fussy about
maintaining âem, you can actually have really nice sound in your
control room for pretty cheap. The trick comes, of course, in adapting
your particular space to this set of requirements. You will have to
make all sorts of compromises. Thatâs part of the game. The trick is
to make compromises that get you close to where you want to be.
Time-sharing the AC for lower noise floor, re-arranging the furniture
for symmetry, sealing up a window for isolation and symmetry, fiberglass
or foam on the front wall to knock down early reflections and shorten
decay, moving the speakers around to different positions for symmetry
and bass response.
Make a dual check list showing these principles in one column and how
your room stacks up in the other. From this derive a list of the things
you can do to get your room closer to these principles. Estimate the
cost of each thing. Do the cheap ones first! Do one at a time and
evaluate the improvement youâve gotten. Nibble away at it. Keep in
mind, itâll never be perfect, but that doesnât matter â nothing
ever is! The trick is to get the most performance for the least bucks.
Happy nails!
Dave Moulton is trying to build the perfect loudspeaker. Yo
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