Home » The PARIS Forums » PARIS: Main » ******The DeEsser1.0 Released*******
| ******The DeEsser1.0 Released******* [message #91488] |
Tue, 16 October 2007 05:04  |
mike audet[1]
Messages: 129 Registered: February 2006
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Senior Member |
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lt;BR>>=3D3D<BR>> =
>number,=20
it=3D3D20<BR>> > had the Helios, but not the=20
Neve<BR>88)and the crackles went =
away,<BR>=3D<BR>>so<BR>> =20
=3D3D<BR>> >I=3D3D20<BR>> > thought it =
was a=20
software rev that Paris<BR>didn't like, but just =3D<BR>>to=20
=3D3D<BR>> >be sure I=3D3D20<BR>> > =
reloaded the new=20
version of the UAD software<BR>(the one with the=20
=3D<BR>>Neve<BR>> =3D3D<BR>> ><BR>> =
>&a
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| Re: ******The DeEsser1.0 Released******* [message #91507 is a reply to message #91488] |
Tue, 16 October 2007 10:48   |
Dimitrios
 Messages: 1056 Registered: August 2005
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Senior Member |
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head?<BR>> =20
>> >IOW, is it constant, more or less, or is it intermittent? =
>>If<BR>> =20
>> >it's intermittent, does it seem to coincide with any=20
>> particular<BR>> >instrument or track? For example, could =
>>it be a=20
>> particular<BR>> >plugin on the - let's say - cowbell =
>>track, which=20
>> occurs though<BR>> >most of the song, but not on the =
>>(confounded)=20
>> bridge?<BR>><BR>> totally random...not in anyway =
>>associated with a=20
>> particular =3D<BR>>instrument. Fairly<BR>> study though, =
>>like a bowl=20
>> of rice crispies.<BR>> ><BR>> >4.) =
>>mute/disconnect the=20
>> right channel when listening back to<BR>> >the =
>>crackle-infested=20
>> bounce to see if there's any pattern that=3D20<BR>> >might =
>>apply to=20
>> (3) above?<BR>><BR>> none<BR>> ><BR>> =
>>>5.)=20
>> Is the crackle happening on ALL systems? IOW, have you<BR>> =20
>> >burned a CD of the bounced tracks & played it back on a=20
&
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| Re: ******The DeEsser1.0 Released******* [message #91509 is a reply to message #91508] |
Tue, 16 October 2007 12:03   |
mike audet[1]
Messages: 129 Registered: February 2006
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Senior Member |
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;> amp. =
>>Crackles exisist=20
>> on the left channel on both sets of speakers.<BR>> =
>>><BR>> =20
>> >6.) What happens when you open up an older project that =
>>you<BR>> =20
>> >DIDN'T have this problem on...? If you do a bounce with=20
>> that,<BR>> >does it sound as it did before, or does it now =
>>have=20
>> the<BR>> >crackles in it?<BR>><BR>> Not nearly =
>>as=20
>> bad...No study diet of rice crispies, but there were a=20
>> =3D<BR>>couple<BR>> of crackles (random, I bounced twice =
>>and listend=20
>> to both mixes out of<BR>=3D<BR>>phase,<BR>> set markers at =
>>the=20
>> crackles, and verified by listening one at a=20
>> time)<BR>=3D<BR>>This<BR>> also leads me to believe it's =
>>some sort=20
>> of ppj corruption brought on =3D<BR>>by the<BR>> UAD =
>>stuff, only it=20
>> happens over time, but I haven't been able to =3D<BR>>verify=20
>> this<BR>> yet.<BR>> ><BR>> >7.) Have =
>>you=20
>> tried physically swapping your left speaker with<BR>> =
>>>your right=20
>> speaker?<BR>> swapping speakers make no difference, swapping =
>>the=20
>> cables leading to =3D<BR>>the<BR>> speakers makes it =
>>happen in the=20
>> right speaker.<BR>> ><BR>> >Just trying to =
>>think of=20
>> things to try & narrow it down by<BR>> >process of=20
>> elimination.<BR>><BR>> I appreciate your thought process. =
>>If this=20
>> makes a light go off for =3D<BR>>you,<BR>> please let me=20
>> know.<BR>> ><BR&
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| Re: ******The DeEsser1.0 Released******* [message #91511 is a reply to message #91509] |
Tue, 16 October 2007 12:13   |
Jamie K
 Messages: 1115 Registered: July 2006
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Senior Member |
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e<BR>> =20
>> spdif<BR>> >>bounce method...it's a real hassle because =
>>of the=20
>> way my moitoring =3D<BR>>and<BR>> work<BR>> =
>>>>flow=20
>> is, but it's doable, and seems to work, but I'd like to get =
>>=3D<BR>>this=20
>> thing<BR>> >>figured out.=3D20<BR>> =
>>>>I've had it=20
>> for today. Going to crash.<BR>> >>Rod<BR>> =20
>> >>"Rod Lincoln" <<A=20
>> =
>>href=3D"mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com</A>=
>>>=20
>> wrote:<BR>> >>><BR>> >>>Well, I =
>>THOUGHT I=20
>> had my "bounce to disk" crackles whipped, but =3D<BR>>they =
>>came<BR>> =20
>> >>>back. This time I re-patched and did a spdif bounce and =
>>that=20
>> seemed<BR>=3D<BR>>to<BR>> >cure<BR>> =
>>>>>it. I=20
>> havn't tried it yet with bounce to disk to verify that the=20
>> =3D<BR>>crackling<BR>> >>>comes back, but I bet =
>>it will. I=20
>> wonder what could be causing this?<BR>=3D<BR>>The<BR>> =20
>> >>last<BR>> >>>time I did a fresh install of =
>>my system=20
>> (via ghost) and it seemed =3D<BR>>to get<BR>> =
>>>>>rid of it,=20
>> for a while. I'm going to try a bounce to disk and see =3D<BR>>if=20
>> the<BR>> >>>crackles return.<BR>> =
>>>>>The=20
>> way my system is set up, because of space limitations, and=20
>> the<BR>=3D<BR>>fact<BR>> >>that<BR>> =
>>>>>I=20
>> have to have my drums basically in the mix position (facing the=20
>> =3D<BR>>other<BR>> >>way)<BR>> =
>>>>>makes it A=20
>> FRE
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| Re: ******The DeEsser1.0 Released******* [message #91519 is a reply to message #91513] |
Tue, 16 October 2007 15:26   |
Tom Bruhl
 Messages: 1368 Registered: June 2007
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Senior Member |
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=3D<BR>><BR>>>I've=3D20<BR>> had it for today. =
>>Going to=20
>> crash.<BR>>>Rod<BR>>>"Rod=20
>> =3D<BR>>Lincoln"=3D20<BR>> <<A=3D20<BR>> =20
>> =3D<BR>>href=3D3D"<A=20
>> =
>>href=3D'mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com</A'=
>>>mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com</A</=
>>A>>=3D<BR>>>=3D20<BR>> =20
>> wrote:<BR>>>><BR>>>>Well, I THOUGHT I =
>>had my=20
>> "bounce =3D<BR>>to=3D20<BR>> disk" crackles whipped, but =
>>they=20
>> came<BR>>>>back. This time I =3D<BR>><BR>> =
>>re-patched=20
>> and did a spdif bounce and that seemed=3D20<BR>> =20
>> to<BR>>cure<BR>>>>it. I havn't tried it yet =
>>with=20
>> bounce to =3D<BR>>disk to=3D20<BR>> verify that the=20
>> crackling<BR>>>>comes back, but I bet it =
>>=3D<BR>>will.=20
>> I=3D20<BR>> wonder what could be causing this?=20
>> =3D<BR>>The<BR>>>last<BR>>>>time=20
>> I=3D20<BR>> did a fresh install of my system (via ghost) and =
>>it seemed=20
>> to=3D20<BR>> get<BR>>>>rid of it, for a while. =
>>I'm going=20
>> to try a bounce =3D<BR>>to disk=3D20<BR>> and see if=20
>> the<BR>>>>crackles return.<BR>>>>The way =
>>
>> =3D<BR>>my=3D20<BR>> system is set up, because of space =
>>limitations,=20
>> and the=3D20<BR>> =
>>fact<BR>>>that<BR>>>>I=20
>> have to have my drums basically =3D<BR>>in the=3D20<BR>> =
>>mix position=20
>> (facing the other<BR>>>way)<BR>>>>makes it=20
>> =3D<BR>>A=3D20<BR>> FREAKIN PITA to crawl behind the gear =
>>and unplug=20
>> the=3D20<BR>> spdif<BR>cable<BR>>>>going =
>>to the=20
>> DAC-1 and re-patch a cable =3D<BR>>loop. I=3D20<BR>> =
>>accidently=20
>> unplugged something<BR>>>>while doing it, and had =
>>=3D<BR>>to=20
>> rip=3D20<BR>> abouat half the system out to =
>>find=3D20<BR>> =20
>> =
>>=3D<BR>>it.<BR>ERRRRRRRRRRRRRRRR!<BR>>>>Rod<BR=
>>>>><BR>><BR></BLO=3D<BR>>CKQUOTE><BR>>=
>>;<DIV><FONT=20
>> size=3D3D2><BR><BR>I choose Polesoft Lockspam to fight =
>>spam,=20
>> =
>>=3D<BR>>and=3D20<BR>>you?<BR><A=3D20<BR>>href=3D3D "<A=20
>> =
>>href=3D'http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
>>'>http://www.polesoft.com/refer.html">http://www.polesoft.com/refer</A=
>>>=3D<BR>>.html</A>=20
>> =
>></FONT></DIV></BODY></HTML><BR>><BR>><BR></=
>>BLOCKQUOTE></BODY></HTML>
>>
>>
>The UAD version with the Helios (pre Neve 88) seems to be OK...unless I'm
missing something. I've been bouncing every mix twice (not 3 times yet)
and till this past weekend that has worked, it got too bad for the on Sat.
When I did a spdif bounce however, there were no crackles. I know, your saying,
just do spdif bounces. I can do that, but it's a huge hassle as I'm set up
to monitor thru my spdif into the DAC-1 and the way my gear is setup I have
to break both my neck and arms and pull a Houdini to get to it. When I did
it for a test this weekend, I accidently unplugged a cable somewhere in the
mess and it took about 3 hr to get everything taken apart and put back together
to fix it.
Rod
"Tom Bruhl" <arpegio@comcast.net> wrote:
>
>
>Rod,
>Have you tried mixing the song three times to see if you get lucky?
>Stupid I know.
>
>Smells like hardware or UAD rev incompatablity to me. I had been using
>the Helios rev (4.4?) with no mixdown crackles. I hope to get back at =
>it shortly too.
>
>Aren't there buffer settings you can adjust in the UAD to address this?
>Might give that a try.
>Good luck,
>Tom
>
> "Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote in message =
>news:472f3e51$1@linux...
>
> Tom, I've already done that. It's not that. It's definiatly something
=
>that
> only shows up on the bounced to disk file. Also it's totally random =
>and not
> at all related to any single audio event.=20
> Rod
> "Tom Bruhl" <arpegio@comcast.net> wrote:
> >
> >
> >Okay Rod,
> >How about one track with the UAD plugs
> >that has a few rough spots that are amplified
> >by the plugin set?
> >
> >Mute one track at a time to find it. PITA for sure.
> >???
> >Tom
> > "Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote in message =3D
> >news:472f2455$1@linux...
> >
> > I agree with you, except that when I play back an old project that
=
>=3D
> >didn't
> > have the problem, it doesn't crackl, even with more tracks and the
=
>=3D
> >same plugs
> > as the ppj's that crackle.=3D20
> > Rod
> > "Tom Bruhl" <arpegio@comcast.net> wrote:
> > >
> > >
> > >Hey Rod,
> > >Do the crackles repeat themselves in exactly the same places
> > >on play back? If not, I'd look at hardware. Do they show up
> > >in the waveform or are they to low in level? =3D3D20
> > >
> > >If you suspect hardware I'd think CPU, fan (make it cold!) or
> > >power supply. Not in that order. Start with the cheapest fixes =
>=3D
> >first.
> > >Maybe you were right way back with the bad UAD assumption?
> > >
> > >Still kickin' Paris around,
> > >Tom
> > >
> > > "Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote in message =3D3D
> > >news:472e82a3$1@linux...
> > >
> > > Neil, thanks for your response. see my answers interleaved below
> > > Rod
> > > "Neil" <OIU@I.com> wrote:
> > > >
> > > >This is weird... have you tried any of the following:
> > > >
> > > >1.) pan everything to center, and then see if it still shows up
> > > >on the left channel? or is the crackling then centered?
> > >
> > > Everything Panned Ctr still Crackles
> > > >
> > > >2.) removing ALL plugins & EFX, and bouncing dry/clean like
> > > >that, with everything panned as you normally would for this
> > > >mix? This includes anything inserted across the 2-buss.
> > >
> > > Bounce with No FX (Auxes, both internal and external) still =3D
> >Crackles
> > >
> > > Bounce with no plugs...this does produce a crackle free bounce.
=
>I =3D
> >=3D3D
> > >tried this
> > > the first time it happened a couple weeks ago, and thought I had
=
>it
> =3D
> > =3D3D
> > >narrowed
> > > down to the UAD plugs. I re-ghosted to a sys version that had an
=
>=3D
> >=3D3D
> > >earlier
> > > UAD install (can't remember the number, it had the Helios, but =
>not
> =3D
> >the
> > =3D3D
> > >Neve
> > > 88)and the crackles went away, so I thought it was a software =
>rev =3D
> >that
> > =3D3D
> > >Paris
> > > didn't like, but just to be sure I reloaded the new version of =
>the
> =3D
> >UAD
> > =3D3D
> > >software
> > > (the one with the Neve 88) and it still didn't crackle. At that
=
>=3D
> >point
> > =3D3D
> > >I
> > > thought it might be something else altogether and since I am in
=
>the
> =3D
> >=3D3D
> > >middle
> > > of a mixing project that I'm using the Neve 88 plug on a lot =
>(love
> =3D
> >=3D3D
> > >what it
> > > does) I just went for it, listening closely to bounces. I =
>actually
> =3D
> >did
> > =3D3D
> > >2
> > > bounces of every mix and listened back to both at the same time,
=
>=3D
> >out =3D3D
> > >of phase
> > > with each other, to hear the difference, since the crackles =3D
> >appeared =3D3D
> > >to be
> > > random.) There were maybe 1 or 2 crackles per song on a couple =
>=3D
> >songs,
> > =3D3D
> > >and
> > > no crackles on the other 3 (that I've done so far). I'm =
>wondering =3D
> >now
> > =3D3D
> > >if
> > > it is a UAD rev problem that only shows up after some wear and =
>tear
> =3D
> >on
> > =3D3D
> > >the
> > > sys. I'm going to re-ghost and re-load the=3D3D20
> > > UAD software (Neve 88 ver) tommorrow and see what happens.
> > > Ju
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| Re: ******The DeEsser1.0 Released******* [message #91525 is a reply to message #91513] |
Tue, 16 October 2007 18:09   |
Carl Amburn
 Messages: 214 Registered: July 2005
|
Senior Member |
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|
/>
> =3D
> >of
> > =3D3D
> > >phase,
> > > set markers at the crackles, and verified by listening one at a
=
>=3D
> >time)
> > =3D3D
> > >This
> > > also leads me to believe it's some sort of ppj corruption =
>brought =3D
> >on =3D3D
> > >by the
> > > UAD stuff, only it happens over time, but I haven't been able to
=
>=3D
> >=3D3D
> > >verify this
> > > yet.
> > > >
> > > >7.) Have you tried physically swapping your left speaker with
> > > >your right speaker?
> > > swapping speakers make no difference, swapping the cables =
>leading =3D
> >to =3D3D
> > >the
> > > speakers makes it happen in the right speaker.
> > > >
> > > >Just trying to think of things to try & narrow it down by
> > > >process of elimination.
> > >
> > > I appreciate your thought process. If this makes a light go off
=
>for
> =3D
> >=3D3D
> > >you,
> > > please let me know.
> > > >
> > > >Can you e-mail me an mp3 file of any song or songs that it's
> > > >doing this on? If so, send it to: neil DOT henderson AT
> > > >sbcglobal DOT net I'd be curious as to what it sounds like.
> > >
> > > will Do
> > > >
> > > >Neil
> > > >
> > > >
> > > >"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
> > > >>
> > > >>OK..I got everything hooked backk up and sure enough, the =
>crackle
> =3D
> >is
> > =3D3D
> > >back
> > > >>on bounce to disk...in the left channel only, same as always.
=
>I =3D
> >=3D3D
> > >tried panning
> > > >>everything oppisite, crackle, tried lowering levels, crackle.
> > > >>When I took all the tracks off the submixes except for the =
>drums
> =3D
> >on
> > =3D3D
> > >submix
> > > >>1, there were NO crackles. There were also NO crackles when =
>=3D
> >bouncing
> > =3D3D
> > >audio
> > > >>from any submix by itself.=3D3D20
> > > >>This is a 24 bit mix with 24 bit tracks, so I tried (advice =
>from
> =3D
> >=3D3D
> > >Aaron)
> > > >rendering
> > > >>some of the tracks to 16 bit. I rendered all the drums (15 =3D
> >tracks) =3D3D
> > >and
> > > 5
> > > >>other tracks to 16 bit, leaving 10 tracks at 24 bit...Crackles
=
>=3D
> >came
> > =3D3D
> > >back
> > > >>when bouncing the entire mix. That's where I'm at. I can =
>always =3D
> >do =3D3D
> > >the
> > > spdif
> > > >>bounce method...it's a real hassle because of the way my =3D
> >moitoring =3D3D
> > >and
> > > work
> > > >>flow is, but it's doable, and seems to work, but I'd like to =
>get
> =3D
> >=3D3D
> > >this thing
> > > >>figured out.=3D3D20
> > > >>I've had it for today. Going to crash.
> > > >&g
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| Re: ******The DeEsser1.0 Released******* [message #91527 is a reply to message #91519] |
Tue, 16 October 2007 18:48   |
mike audet[1]
Messages: 129 Registered: February 2006
|
Senior Member |
|
|
ose Polesoft Lockspam to fight spam, and you?
> > >http://www.polesoft.com/refer.html =3D20
> > >
> > ><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
> > ><HTML><HEAD>
> > ><META http-equiv=3D3D3DContent-Type content=3D3D3D"text/html; =
>=3D3D
> > >charset=3D3D3Diso-8859-1">
> > ><META content=3D3D3D"MSHTML 6.00.2800.1400" name=3D3D3DGENERATOR>
> > ><STYLE></STYLE>
> > ></HEAD>
> > ><BODY bgColor=3D3D3D#ffffff>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2>Hey Rod,</FONT></DIV>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2>Do the crackles repeat =
>=3D
> >themselves in =3D3D
> > >exactly the=3D3D20
> > >same places</FONT></DIV>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2>on play back? If not, I'd
=
>look =3D
> >at =3D3D
> > >
> > >hardware. Do they show up</FONT></DIV>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2>in the waveform or are =
>they to =3D
> >low in =3D3D
> > >level? =3D3D20
> > ></FONT></DIV>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2></FONT> </DIV>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2>If you suspect hardware =
>I'd =3D
> >think CPU,
> > =3D3D
> > ></FONT><FONT=3D3D20
> > >face=3D3D3DArial size=3D3D3D2>fan (make it cold!) or</FONT></DIV>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2>power supply. Not in that
=
>=3D3D
> > >order. Start=3D3D20
> > >with </FONT><FONT face=3D3D3DArial size=3D3D3D2>the cheapest fixes
=
>=3D3D
> > >first.</FONT></DIV>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2>Maybe you were right way
=
>back =3D
> >with the
> > =3D3D
> > >bad UAD=3D3D20
> > >assumption?</FONT></DIV>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2></FONT> </DIV>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2>Still kickin' Paris =3D3D
> > >around,</FONT></DIV>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2>Tom</FONT></DIV>
> > ><DIV><FONT face=3D3D3DArial size=3D3D3D2></FONT> </DIV>
> > ><BLOCKQUOTE=3D3D20
> > >style=3D3D3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: =
>5px; =3D
> >=3D3D
> > >BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
> > > <DIV>"Rod Lincoln" <<A=3D3D20
> > > =3D3D
> > =3D
> =
>>>href=3D3D3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com=
></A=3D
> >>&g=3D3D
> > >t;=3D3D20
> > > wrote in message <A=3D3D20
> > > =3D3D
> > =3D
> =
>>>href=3D3D3D"news:472e82a3$1@linux">news:472e82a3$1@linux</A>...</DIV><B=
>R>N=3D
> >eil=3D3D
> > >,=3D3D20
> > > thanks for your response. see my answers interleaved =3D3D
> > >below<BR>Rod<BR>"Neil"=3D3D20
> > > <<A href=3D3D3D"mailto:OIU@I.com">OIU@I.com</A>> =3D3D
> > >wrote:<BR>><BR>>This is=3D3D20
> > > weird... have you tried any of the following:<BR>><BR>>1.) =
>pan=3D3D20
> > > everything to center, and then see if it still shows up<BR>>on =
>the
> =3D
> >=3D3D
> > >left=3D3D20
> > > channel? or is the crackling then centered?<BR><BR>Everything =
>=3D
> >Panned =3D3D
> > >Ctr still=3D3D20
> > > Crackles<BR>><BR>>2.) removing ALL plugins & EFX, and =3D3D
> > >bouncing=3D3D20
> > > dry/clean like<BR>>that, with everything panned as you normally
=
>=3D3D
> > >would for=3D3D20
> > > this<BR>>mix? This includes anything inserted across the=3D3D20
> > > 2-buss.<BR><BR>Bounce with No FX (Auxes, both internal and =3D
> >external) =3D3D
> > >still=3D3D20
> > > Crackles<BR><BR>Bounce with no plugs...this does produce a =
>crackle
> =3D
> >=3D3D
> > >free=3D3D20
> > > bounce. I tried this<BR>the first time it happened a couple =
>weeks =3D
> >ago,
> > =3D3D
> > >and=3D3D20
> > > thought I had it narrowed<BR>down to the UAD plugs. I re-ghosted
=
>=3D
> >=3D3D
> > >to a=3D3D20
> > > sys version that had an earlier<BR>UAD install (can't remember =
>the
> =3D
> >=3D3D
> > >number, it=3D3D20
> > > had the Helios, but not the Neve<BR>88)and the crackles went =
>away,
> =3D
> >so
> > =3D3D
> > >I=3D3D20
> > > thought it was a software rev that Paris<BR>didn't like, but =
>just =3D
> >to =3D3D
> > >be sure I=3D3D20
> > > reloaded the new version of the UAD software<BR>(the one with =
>the =3D
> >Neve
> > =3D3D
> > >
> > > 88) and it still didn't crackle. At that point I<BR>thought it =
>=3D3D
> > >might be=3D3D20
> > > something else altogether and since I am in the middle<BR>of a =
>=3D
> >mixing
> > =3D3D
> > >project=3D3D20
> > > that I'm using the Neve 88 plug on a lot (love what it<BR>does)
=
>I =3D
> >just
> > =3D3D
> > >went=3D3D20
> > > for it, listening closely to bounces. I actually did =
>2<BR>bounces =3D
> >of =3D3D
> > >every mix=3D3D20
> > > and listened back to both at the same time, out of phase<BR>with
=
>=3D
> >each
> > =3D3D
> > >other,=3D3D20
> > > to hear the difference, since the crackles appeared to =3D
> >be<BR>random.)
> > =3D3D
> > >There=3D3D20
> > > were maybe 1 or 2 crackles per song on a couple songs, and<BR>no
=
>=3D
> >=3D3D
> > >crackles on=3D3D20
> > > the other 3 (that I've done so far). I'm wondering now if<BR>it
=
>is
> =3D
> >a =3D3D
> > >UAD rev=3D3D20
> > > problem that only shows up after some wear and tear on =
>the<BR>sys.
> =3D
> >I'm
> > =3D3D
> > >going=3D3D20
> > > to re-ghost and re-load the <BR>UAD software (Neve 88 ver) =3D
> >tommorrow =3D3D
> > >and see=3D3D20
> > > what happens.<BR>Just to reiterate...when I did a spdif bounce,
=
>=3D
> >even =3D3D
> > >with my=3D3D20
> > > system as it<BR>is tonight, there are no crackles. That's wierd.
=
>=3D
> >Also
> > =3D3D
> > >the=3D3D20
> > > crackles never<BR>show till listening to the bounced =3D3D
> > >file.<BR>><BR>>3.)=3D3D20
> > > can you determine where the crackle rears it's ugly =
>head?<BR>>IOW,
> =3D
> >=3D3D
> > >is it=3D3D20
> > > constant, more or less, or is it intermittent? If<BR>>it's =3D3D
> > >intermittent,=3D3D20
> > > does it seem to coincide with any particular<BR>>instrument or =
>=3D3D
> > >track? For=3D3D20
> > > example, could it be a particular<BR>>plugin on the - let's say
=
>- =3D
> >=3D3D
> > >cowbell=3D3D20
> > > track, which occurs though<BR>>most of the song, but not on =3D
> >the=3D3D20
> > > (confounded) bridge?<BR><BR>totally random...not in anyway =3D
> >associated
> > =3D3D
> > >with a=3D3D20
> > > particular instrument. Fairly<BR>study though, like a bowl of =
>=3D
> >rice=3D3D20
> > > crispies.<BR>><BR>>4.) mute/disconnect the right channel when =
>=3D3D
> > >listening=3D3D20
> > > back to<BR>>the crackle-infested bounce to see if there's any =
>=3D3D
> > >pattern that=3D3D20
> > > <BR>>might apply to (3) above?<BR><BR>none<BR>><BR>>5.) Is =3D3D
> > >the=3D3D20
> > > crackle happening on ALL systems? IOW, have you<BR>>burned a CD
=
>of
> =3D
> >=3D3D
> > >the=3D3D20
> > > bounced tracks & played it back on a home<BR>>stereo, in your =
>=3D3D
> > >car, on=3D3D20
> > > headphones, etc? Is it possible that<BR>>for some odd reason the
=
>=3D
> >=3D3D
> > >crackle is=3D3D20
> > > due to something in your<BR>>monitoring setup that isn't showing
=
>up
> =3D
> >=3D3D
> > >on=3D3D20
> > > regular playback, but<BR>>might be showing up on a rendered =
>=3D3D
> > >file?<BR>This=3D3D20
> > > first came to my attention after I burned a CD of test mixes for
=
>=3D
> >=3D3D
> > >the<BR>client=3D3D20
> > > and he called me after he got home and listened on his system =
>=3D3D
> > >(this<BR>was an=3D3D20
> > > audio CD)so I would say it happens on all systems...but I =3D
> >havn't=3D3D20
> > > burnt<BR>another CD yet.<BR>It does happen on my NS 10's as well
=
>as
> =3D
> >my
> > =3D3D
> > >
> > > Mackie 824's. The 82
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| Re: ******The DeEsser1.0 Released******* [message #91531 is a reply to message #91530] |
Tue, 16 October 2007 19:13   |
excelav
 Messages: 2130 Registered: July 2005 Location: Metro Detroit
|
Senior Member |
|
|
quot;>rlincoln@nospam.kc.rr.com</A=
>>&g=3D
> >t;=3D20
> > wrote in message =3D
> >=3D3D<BR>>news:472e82a3$1@linux...<BR>><BR>> Neil,=3D20
> > thanks for your response. see my answers interleaved =3D
> >below<BR>> =3D20
> > Rod<BR>> "Neil" <<A =3D
> >href=3D3D"mailto:OIU@I.com">OIU@I.com</A>>=3D20
> > wrote:<BR>> ><BR>> >This is weird... have you =3D
> >tried=3D20
> > any of the following:<BR>> ><BR>> >1.) pan =3D
> >everything=3D20
> > to center, and then see if it still shows up<BR>> >on the =3D
> >left=3D20
> > channel? or is the crackling then centered?<BR>><BR>> =3D
> >Everything=3D20
> > Panned Ctr still Crackles<BR>> ><BR>> >2.) =3D
> >removing=3D20
> > ALL plugins & EFX, and bouncing dry/clean like<BR>> =3D
> >>that,=3D20
> > with everything panned as you normally would for this<BR>> =3D
> >>mix?=3D20
> > This includes anything inserted across the =3D
> >2-buss.<BR>><BR>> =3D20
> > Bounce with No FX (Auxes, both internal and external) still=3D20
> > Crackles<BR>><BR>> Bounce with no plugs...this does =3D
> >produce a=3D20
> > crackle free bounce. I =3D3D<BR>>tried this<BR>> the first =3D
> >time it=3D20
> > happened a couple weeks ago, and thought I had it =3D20
> > =3D3D<BR>>narrowed<BR>> down to the UAD plugs. I re-ghosted =3D
> >to a sys=3D20
> > version that had an =3D3D<BR>>earlier<BR>> UAD install =3D
> >(can't remember=3D20
> > the number, it had the Helios, but not =3D
> >the<BR>=3D3D<BR>>Neve<BR>> =3D20
> > 88)and the crackles went away, so I thought it was a software =
>rev=3D20
> > that<BR>=3D3D<BR>>Paris<BR>> didn't like, but just to be =3D
> >sure I=3D20
> > reloaded the new version of the =3D
> >UAD<BR>=3D3D<BR>>software<BR>> (the=3D20
> > one with the Neve 88) and it still didn't crackle. At that=3D20
> > point<BR>=3D3D<BR>>I<BR>> thought it might be something else =3D
> >
> > altogether and since I am in the =3D3D<BR>>middle<BR>> of a =3D
> >mixing=3D20
> > project that I'm using the Neve 88 plug on a lot (love =
>=3D3D<BR>>what =3D
> >
> > it<BR>> does) I just went for it, listening closely to =3D
> >bounces. I=3D20
> > actually did<BR>=3D3D<BR>>2<BR>> bounces of every mix and =3D
> >listened=3D20
> > back to both at the same time, out =3D3D<BR>>of phase<BR>> =3D
> >with each=3D20
> > other, to hear the difference, since the crackles appeared =3D
> >=3D3D<BR>>to=3D20
> > be<BR>> random.) There were maybe 1 or 2 crackles per song on =3D
> >a=3D20
> > couple songs,<BR>=3D3D<BR>>and<BR>> no crackles on the other =3D
> >3 (that=3D20
> > I've done so far). I'm wondering now<BR>=3D3D<BR>>if<BR>> it =3D
> >is a UAD=3D20
> > rev problem that only shows up after some wear and tear=3D20
> > on<BR>=3D3D<BR>>the<BR>> sys. I'm going to re-ghost and =3D
> >re-load=3D20
> > the=3D3D20<BR>> UAD software (Neve 88 ver) tommorrow and see =3D
> >what=3D20
> > happens.<BR>> Just to reiterate...when I did a spdif bounce, =3D
> >even=3D20
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| Re: ******The DeEsser1.0 Released******* [message #91532 is a reply to message #91531] |
Tue, 16 October 2007 19:21   |
mike audet[1]
Messages: 129 Registered: February 2006
|
Senior Member |
|
|
> > with my system as<BR>=3D3D<BR>>it<BR>> is tonight, there are =3D
> >no=3D20
> > crackles. That's wierd. Also the crackles =3D
> >=3D3D<BR>>never<BR>> show=3D20
> > till listening to the bounced file.<BR>> ><BR>> =3D
> >>3.)=3D20
> > can you determine where the crackle rears it's ugly =3D
> >head?<BR>> =3D20
> > >IOW, is it constant, more or less, or is it intermittent? =3D
> >If<BR>> =3D20
> > >it's intermittent, does it seem to coincide with any=3D20
> > particular<BR>> >instrument or track? For example, could =3D
> >it be a=3D20
> > particular<BR>> >plugin on the - let's say - cowbell =3D
> >track, which=3D20
> > occurs though<BR>> >most of the song, but not on the =3D
> >(confounded)=3D20
> > bridge?<BR>><BR>> totally random...not in anyway =3D
> >associated with a=3D20
> > particular =3D3D<BR>>instrument. Fairly<BR>> study though, =3D
> >like a bowl=3D20
> > of rice crispies.<BR>> ><BR>> >4.) =3D
> >mute/disconnect the=3D20
> > right channel when listening back to<BR>> >the =3D
> >crackle-infested=3D20
> > bounce to see if there's any pattern that=3D3D20<BR>> >might =3D
> >apply to=3D20
> > (3) above?<BR>><BR>> none<BR>> ><BR>> =3D
> >>5.)=3D20
> > Is the crackle happening on ALL systems? IOW, have you<BR>> =3D20
> > >burned a CD of the bounced tracks & played it back on a=3D20
> > home<BR>> >stereo, in your car, on headphones, etc? Is it =3D
> >possible=3D20
> > that<BR>> >for some odd reason the crackle is due to =3D
> >something in=3D20
> > your<BR>> >monitoring setup that isn't showing up on =3D
> >regular=3D20
> > playback, but<BR>> >might be showing up on a rendered=3D20
> > file?<BR>> This first came to my attention after I burned a =3D
> >CD of=3D20
> > test mixes for<BR>=3D3D<BR>>the<BR>> client and he called me =3D
> >after he=3D20
> > got home and listened on his system =3D3D<BR>>(this<BR>> was =3D
> >an audio=3D20
> > CD)so I would say it happens on all systems...but I =
>=3D3D<BR>>havn't=3D20
> > burnt<BR>> another CD yet.<BR>> It does happen on my =3D
> >NS 10's=3D20
> > as well as my Mackie 824's. The 824's =3D3D<BR>>are =3D
> >hooked<BR>> =3D20
> > up thru the spdif out of the mec to a DAC-1 to a PVC passive =
>volume=3D20
> > =3D3D<BR>>control.<BR>> The NS 10's are hooked up thru 2 =3D
> >analogue outs=3D20
> > from the Mec into a GFA<BR>=3D3D<BR>>power<BR>> amp. =3D
> >Crackles exisist=3D20
> > on the left channel on both sets of speakers.<BR>> =3D
> >><BR>> =3D20
> > >6.) What happens when you open up an older project that =3D
> >you<BR>> =3D20
> > >DIDN'T have this problem on...? If you do a bounce with=3D20
> > that,<BR>> >does it sound as it did before, or does it now =3D
> >have=3D20
> > the<BR>> >crackles in it?<BR>><BR>> Not nearly =3D
> >as=3D20
> > bad...No study diet of rice crispies, but there were a=3D20
> > =3D3D<BR>>couple<BR>> of crackles (random, I bounced twice =3D
> >and listend=3D20
> > to both mixes out of<BR>=3D3D<BR>>phase,<BR>> set markers at =3D
> >the=3D20
> > crackles, and verified by listening one at a=3D20
> > time)<BR>=3D3D<BR>>This<BR>> also leads me to believe it's =3D
> >some sort=3D20
> > of ppj corruption brought on =3D3D<BR>>by the<BR>> UAD =3D
> >stuff, only it=3D20
> > happens over time, but I haven't been able to =3D3D<BR>>verify=3D20
> > this<BR>> yet.<BR>> ><BR>> >7.) Have =3D
> >you=3D20
> > tried physically swapping your left speaker with<BR>> =3D
> >>your right=3D20
> > speaker?<BR>> swapping speakers make no difference, swapping =3D
> >the=3D20
> > cables leading to =3D3D<BR>>the<BR>> speakers makes it =3D
> >happen in the=3D20
> > right speaker.<BR>> ><BR>> >Just trying to =3D
> >think of=3D20
> > things to try & narrow it down b
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| Re: ******The DeEsser1.0 Released******* [message #91559 is a reply to message #91532] |
Wed, 17 October 2007 09:53   |
Ted Gerber
 Messages: 705 Registered: January 2009
|
Senior Member |
|
|
external) still =
>>>Crackles
>>> >
>>> > Bounce with no plugs...this does produce a crackle free bounce. I
>=
>>>=3D
>>> >tried this
>>> > the first time it happened a couple weeks ago, and thought I had
it
>>=
>>> =3D
>>> >narrowed
>>> > down to the UAD plugs. I re-ghosted to a sys version that had an
=
>>>=3D
>>> >earlier
>>> > UAD install (can't remember the number, it had the Helios, but not
>>=
>>>the
>>> =3D
>>> >Neve
>>> > 88)and the crackles went away, so I thought it was a software rev
>=
>>>that
>>> =3D
>>> >Paris
>>> > didn't like, but just to be sure I reloaded the new version of the
>>=
>>>UAD
>>> =3D
>>> >software
>>> > (the one with the Neve 88) and it still didn't crackle. At that
=
>>>point
>>> =3D
>>> >I
>>> > thought it might be something else altogether and since I am in the
>>=
>>>=3D
>>> >middle
>>> > of a mixing project that I'm using the Neve 88 plug on a lot (love
>>=
>>>=3D
>>> >what it
>>> > does) I just went for it, listening closely to bounces. I actually
>>=
>>>did
>>> =3D
>>> >2
>>> > bounces of every mix and listened back to both at the same time,
=
>>>out =3D
>>> >of phase
>>> > with each other, to hear the difference, since the crackles =
>>>appeared =3D
>>> >to be
>>> > random.) There were maybe 1 or 2 crackles per song on a couple =
>>>songs,
>>> =3D
>>> >and
>>> > no crackles on the other 3 (that I've done so far). I'm wondering
>=
>>>now
>>> =3D
>>> >if
>>> > it is a UAD rev problem that only shows up after some wear and tear
>>=
>>>on
>>> =3D
>>> >the
>>> > sys. I'm going to re-ghost and re-load the=3D20
>>> > UAD software (Neve 88 ver) tommorrow and see what happens.
>>> > Just to reiterate...when I did a spdif bounce, even with my system
>>=
>>>as
>>> =3D
>>> >it
>>> > is tonight, there are no crackles. That's wierd. Also the crackles
>>=
>>>=3D
>>> >never
>>> > show till listening to the bounced file.
>>> > >
>>> > >3.) can you determine where the crackle rears it's ugly head?
>>> > >IOW, is it constant, more or less, or is it intermittent? If
>>> > >it's intermittent, does it seem to coincide with any particular
>>> > >instrument or track? For example, could it be a particular
>>> > >plugin on the - let's say - cowbell track, which occurs though
>>> > >most of the song, but not on the (confounded) bridge?
>>> >
>>> > totally random...not in anyway associated with a particular =3D
>>> >instrument. Fairly
>>> > study though, like a bowl of rice crispies.
>>> > >
>>> > >4.) mute/disconnect the right channel when listening back to
>>> > >the crackle-infested bounce to see if there's any pattern =
>>>that=3D20
>>> > >might apply to (3) above?
>>> >
>>> > none
>>> > >
>>> > >5.) Is the crackle happening on ALL systems? IOW, have you
>>> > >burned a CD of the bounced tracks & played it back on a home
>>> > >stereo, in your car, on headphones, etc? Is it possible that
>>> > >for some odd reason the crackle is due to something in your
>>> > >monitoring setup that isn't showing up on regular playback, but
>>> > >might be showing up on a rendered file?
>>> > This first came to my attention after I burned a CD of test mixes
>=
>>>for
>>> =3D
>>> >the
>>> > client and he called me after he got home and listened on his =
>>>system =3D
>>> >(this
>>> > was an audio CD)so I would say it happens on all systems...but I
=
>>>=3D
>>> >havn't burnt
>>> > another CD yet.
>>> > It does happen on my NS 10's as well as my Mackie 824's. The 824's
>>=
>>>=3D
>>> >are hooked
>>> > up thru the spdif out of the mec to a DAC-1 to a PVC passive volume
>>=
>>>=3D
>>> >control.
>>> > The NS 10's are hooked up thru 2 analogue outs from the Mec into
a
>>=
>>>GFA
>>> =3D
>>> >power
>>> > amp. Crackles exisist on the left channel on both sets of speakers.
>>> > >
>>> > >6.) What happens when you open up an older project that you
>>> > >DIDN'T have this problem on...? If you do a bounce with that,
>>> > >does it sound as it did before, or does it now have the
>>> > >crackles in it?
>>> &
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| Re: ******The DeEsser1.0 Released******* [message #91562 is a reply to message #91559] |
Wed, 17 October 2007 11:03   |
mike audet[1]
Messages: 129 Registered: February 2006
|
Senior Member |
|
|
of any song or songs that it's
>>> > >doing this on? If so, send it to: neil DOT henderson AT
>>> > >sbcglobal DOT net I'd be curious as to what it sounds like.
>>> >
>>> > will Do
>>> > >
>>> > >Neil
>>> > >
>>> > >
>>> > >"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>>> > >>
>>> > >>OK..I got everything hooked backk up and sure enough, the crackle
>>=
>>>is
>>> =3D
>>> >back
>>> > >>on bounce to disk...in the left channel only, same as always. I
>=
>>>=3D
>>> >tried panning
>>> > >>everything oppisite, crackle, tried lowering levels, crackle.
>>> > >>When I took all the tracks off the submixes except for the drums
>>=
>>>on
>>> =3D
>>> >submix
>>> > >>1, there were NO crackles. There were also NO crackles when =
>>>bouncing
>>> =3D
>>> >audio
>>> > >>from any submix by itself.=3D20
>>> > >>This is a 24 bit mix with 24 bit tracks, so I tried (advice from
>>=
>>>=3D
>>> >Aaron)
>>> > >rendering
>>> > >>some of the tracks to 16 bit. I rendered all the drums (15 =
>>>tracks) =3D
>>> >and
>>> > 5
>>> > >>other tracks to 16 bit, leaving 10 tracks at 24 bit...Crackles
=
>>>came
>>> =3D
>>> >back
>>> > >>when bouncing the entire mix. That's where I'm at. I can always
>=
>>>do =3D
>>> >the
>>> > spdif
>>> > >>bounce method...it's a real hassle because of the way my =
>>>moitoring =3D
>>> >and
>>> > work
>>> > >>flow is, but it's doable, and seems to work, but I'd like to get
>>=
>>>=3D
>>> >this thing
>>> > >>figured out.=3D20
>>> > >>I've had it for today. Going to crash.
>>> > >>Rod
>>> > >>"Rod Lincoln" <rlincoln@nospamn.kc.rr.com> wrote:
>>> > >>>
>>> > >>>Well, I THOUGHT I had my "bounce to disk" crackles whipped, but
>>=
>>>=3D
>>> >they came
>>> > >>>back. This time I re-patched and did a spdif bounce and that =
>>>seemed
>>> =3D
>>> >to
>>> > >cure
>>> > >>>it. I havn't tried it yet with bounce to disk to verify that the
>>=
>>>=3D
>>> >crackling
>>> > >>>comes back, but I bet it will. I wonder what could be causing
=
>>>this?
>>> =3D
>>> >The
>>> > >>last
>>> > >>>time I did a fresh install of my system (via ghost) and it =
>>>seemed =3D
>>> >to get
>>> > >>>rid of it, for a while. I'm going to try a bounce to disk and
=
>>>see =3D
>>> >if the
>>> > >>>crackles return.
>>> > >>>The way my system is set up, because of space limitations, and
>=
>>>the
>>> =3D
>>> >fact
>>> > >>that
>>> > >>>I have to have my drums basically in the mix position (facing
=
>>>the =3D
>>> >other
>>> > >>way)
>>> > >>>makes it A FREAKIN PITA to crawl behind the gear and unplug the
>>=
>>>=3D
>>> >spdif
>>> > cable
>>> > >>>going to the DAC-1 and re-patch a cable loop. I accidently =3D
>>> >unplugged something
>>> > >>>while doing it, and had to rip abouat half the system out to =
>>>find =3D
>>> >it.
>>> > ERRRRRRRRRRRRRRRR!
>>> > >>>Rod
>>> > >>
>>> > >
>>> >
>>> >
>>> >
>>> >I choose Polesoft Lockspam to fight spam, and you?
>>> >http://www.polesoft.com/refer.html =20
>>> >
>>> ><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
>>> ><HTML><HEAD>
>>> ><META http-equiv=3D3DContent-Type content=3D3D"text/html; =3D
>>> >charset=3D3Diso-8859-1">
>>> ><META content=3D3D"MSHTML 6.00.2800.1400" name=3D3DGENERATOR>
>>> ><STYLE></STYLE>
>>> ></HEAD>
>>> ><BODY bgColor=3D3D#ffffff>
>>> ><DIV><FONT face=3D3DArial size=3D3D2>Hey Rod,</FONT></DIV>
>>> ><DIV><FONT face=3D3DArial size=3D3D2>Do the crackles repeat =
>>>themselves in =3D
>>> >exactly the=3D20
>>> >same places</FONT></DIV>
>>> ><DIV><FONT face=3D3DArial size=3D3D2>on play back? If not, I'd look
>=
>>>at =3D
>>> >
>>> >hardware. Do they show up</FONT></DIV>
>>> ><DIV><FONT face=3D3DArial size=3D3D2>in the waveform or are they to
>=
>>>low in =3D
>>> >level? =3D20
>>> ></FONT></DIV>
>>> ><DIV><FONT face=3D3DArial size=3D3D2></FONT> </DIV>
>>> ><DIV><FONT face=3D3DArial size=3D3D2>If you suspect hardware I'd =
>>>think CPU,
>>> =3D
>>> ></FONT><FONT=3D20
>>> >face=3D3DArial size=3D3D2>fan (make it cold!) or</FONT></DIV>
>>> ><DIV>
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| Re: ******The DeEsser1.0 Released******* [message #91613 is a reply to message #91562] |
Thu, 18 October 2007 09:34   |
Mike Mullin
Messages: 14 Registered: September 2005
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Junior Member |
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;>> >The
>>>> > >>last
>>>> > >>>time I did a fresh install of my system (via ghost) and it =
=3D
>>>>seemed =3D3D
>>>> >to get
>>>> > >>>rid of it, for a while. I'm going to try a bounce to disk =
and
>=3D
>>>>see =3D3D
>>>> >if the
>>>> > >>>crackles return.
>>>> > >>>The way my system is set up, because of space limitations, =
and
>>=3D
>>>>the
>>>> =3D3D
>>>> >fact
>>>> > >>that
>>>> > >>>I have to have my drums basically in the mix position =
(facing
>=3D
>>>>the =3D3D
>>>> >other
>>>> > >>way)
>>>> > >>>makes it A FREAKIN PITA to crawl behind the gear and =
unplug the
>>>=3D
>>>>=3D3D
>>>> >spdif
>>>> > cable
>>>> > >>>going to the DAC-1 and re-patch a cable loop. I accidently =
=3D3D
>>>> >unplugged something
>>>> > >>>while doing it, and had to rip abouat half the system out =
to
=3D
>>>>find =3D3D
>>>> >it.
>>>> > ERRRRRRRRRRRRRRRR!
>>>> > >>>Rod
>>>> > >>
>>>> > >
>>>> >
>>>> >
>>>> >
>>>> >I choose Polesoft Lockspam to fight spam, and you?
>>>> >http://www.polesoft.com/refer.html =3D20
>>>> >
>>>> ><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
>>>> ><HTML><HEAD>
>>>> ><META http-equiv=3D3D3DContent-Type content=3D3D3D"text/html; =
=3D3D
>>>> >charset=3D3D3Diso-8859-1">
>>>> ><META content=3D3D3D"MSHTML 6.00.2800.1400" =
name=3D3D3DGENERATOR>
>>>> ><STYLE></STYLE>
>>>> ></HEAD>
>>>> ><BODY bgColor=3D3D3D#ffffff>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2>Hey Rod,</FONT></DIV>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2>Do the crackles repeat =
=3D
>>>>themselves in =3D3D
>>>> >exactly the=3D3D20
>>>> >same places</FONT></DIV>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2>on play back? If not, =
I'd look
>>=3D
>>>>at =3D3D
>>>> >
>>>> >hardware. Do they show up</FONT></DIV>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2>in the waveform or are =
they to
>>=3D
>>>>low in =3D3D
>>>> >level? =3D3D20
>>>> ></FONT></DIV>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2></FONT> </DIV>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2>If you suspect =
hardware I'd =3D
>>>>think CPU,
>>>> =3D3D
>>>> ></FONT><FONT=3D3D20
>>>> >face=3D3D3DArial size=3D3D3D2>fan (make it cold!) =
or</FONT></DIV>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2>power supply. Not in =
that =3D3D
>>>> >order. Start=3D3D20
>>>> >with </FONT><FONT face=3D3D3DArial size=3D3D3D2>the cheapest =
fixes =3D3D
>>>> >first.</FONT></DIV>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2>Maybe you were right =
way back
>=3D
>>>>with the
>>>> =3D3D
>>>> >bad UAD=3D3D20
>>>> >assumption?</FONT></DIV>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2></FONT> </DIV>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2>Still kickin' Paris =
=3D3D
>>>> >around,</FONT></DIV>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2>Tom</FONT></DIV>
>>>> ><DIV><FONT face=3D3D3DArial size=3D3D3D2></FONT> </DIV>
>>>> ><BLOCKQUOTE=3D3D20
>>>> >style=3D3D3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; =
MARGIN-LEFT: 5px;
>>=3D
>>>>=3D3D
>>>> >BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
>>>> > <DIV>"Rod Lincoln" <<A=3D3D20
>>>> > =3D3D
>>>> =3D
=
>>>>>href=3D3D3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.=
com</A=3D
>>>>>&g=3D3D
>>>> >t;=3D3D20
>>>> > wrote in message <A=3D3D20
>>>> > =3D3D
>>>> =3D
=
>>>>>href=3D3D3D"news:472e82a3$1@linux">news:472e82a3$1@linux</A>...</DIV=
><BR>N=3D
>>>>eil=3D3D
>>>> >,=3D3D20
>>>> > thanks for your response. see my answers interleaved =3D3D
>>>> >below<BR>Rod<BR>"Neil"=3D3D20
>>>> > <<A href=3D3D3D"mailto:OIU@I.com">OIU@I.com</A>> =3D3D
>>>> >wrote:<BR>><BR>>This is=3D3D20
>>>> > weird... have you tried any of the following:<BR>><BR>>1.) =
pan=3D3D20
>>>> > everything to center, and then see if it still shows =
up<BR>>on the
>>>=3D
>>>>=3D3D
>>>> >left=3D3D20
>>>> > channel? or is the crackling then centered?<BR><BR>Everything =
=3D
>>>>Panned =3D3D
>>>> >Ctr still=3D3D20
>>>> > Crackles<BR>><BR>>2.) removing ALL plugins & EFX, and =3D3D
>>>> >bouncing=3D3D20
>>>> > dry/clean like<BR>>that, with everything panned as you =
normally
=3D3D
>>>> >would for=3D3D20
>>>> > this<BR>>mix? This includes anything inserted across =
the=3D3D20
>>>> > 2-buss.&
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| Re: ******The DeEsser1.0 Released******* [message #91627 is a reply to message #91617] |
Thu, 18 October 2007 14:19  |
mike audet[1]
Messages: 129 Registered: February 2006
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Senior Member |
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ixes for=3D20
>>>> =3D3D<BR>>the<BR>client=3D3D20<BR>> and he called me =3D
>>>>after he got=3D20
>>>> home and listened on his system =3D3D<BR>>(this<BR>was=3D20
>>>> an=3D3D20<BR>> audio CD)so I would say it happens on all =3D
>>>>systems...but I=3D20
>>>> havn't=3D3D20<BR>> burnt<BR>another CD yet.<BR>It =3D
>>>>does happen=3D20
>>>> on my NS 10's as well as my<BR>=3D3D<BR>><BR>> Mackie 824's. =3D
>>>>The 824's=3D20
>>>> are hooked<BR>up thru the spdif out of =3D3D<BR>>the =3D
>>>>mec=3D3D20<BR>> =3D20
>>>> to a DAC-1 to a PVC passive volume control.<BR>The NS 10's =
are=3D20
>>>> hooked<BR>=3D3D<BR>>up thru=3D3D20<BR>> 2 analogue outs from =3D
>>>>the Mec into=3D20
>>>> a GFA power<BR>amp. Crackles exisist<BR>=3D3D<BR>>on =3D
>>>>the=3D3D20<BR>> =3D20
>>>> left channel on both sets of speakers.<BR>><BR>>6.) =3D
>>>>What=3D20
>>>> happens =3D3D<BR>>when=3D3D20<BR>> you open up an older =3D
>>>>project that=3D20
>>>> you<BR>>DIDN'T have this problem =3D
>>>>=3D3D<BR>>on...?=3D3D20<BR>> If=3D20
>>>> you do a bounce with that,<BR>>does it sound as it did =3D
>>>>before,=3D20
>>>> =3D3D<BR>>or does=3D3D20<BR>> it now have =3D
>>>>the<BR>>crackles in=3D20
>>
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