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OT Cubase computer probs ... No? [message #91568] Wed, 17 October 2007 16:23 Go to next message
Tom Bruhl is currently offline  Tom Bruhl   UNITED STATES
Messages: 1368
Registered: June 2007
Senior Member
gt; =3D
>>> >on the=3D20
>>> > left channel on both sets of speakers.<BR>><BR>>6.) What happens
=
>>>=3D
>>> >when=3D20
>>> > you open up an older project that you<BR>>DIDN'T have this problem
>>=
>>>=3D
>>> >on...?=3D20
>>> > If you do a bounce with that,<BR>>does it sound as it did before,
>=
>>>=3D
>>> >or does=3D20
>>> > it now have the<BR>>crackles in it?<BR><BR>Not nearly as bad...No
>=
>>>=3D
>>> >study=3D20
>>> > diet of rice crispies, but there were a couple<BR>of crackles =
>>>(random,
>>> =3D
>>> >I=3D20
>>> > bounced twice and listend to both mixes out of phase,<BR>set =
>>>markers =3D
>>> >at the=3D20
>>> > crackles, and verified by listening one at a time) This<BR>also =
>>>leads
>>> =3D
>>> >me to=3D20
>>> > believe it's some sort of ppj corruption brought on by the<BR>UAD
>=
>>>=3D
>>> >stuff, only=3D20
>>> > it happens over time, but I haven't been able to verify=3D20
>>> > this<BR>yet.<BR>><BR>>7.) Have you tried physically swapping =3D
>>> >your left=3D20
>>> > speaker with<BR>>your right speaker?<BR>swapping speakers make =
>>>no=3D20
>>> > difference, swapping the cables leading to the<BR>speakers makes
it
>>=
>>>=3D
>>> >happen in=3D20
>>> > the right speaker.<BR>><BR>>Just trying to think of things to =3D
>>> >try &=3D20
>>> > narrow it down by<BR>>process of elimination.<BR><BR>I appreciate
>=
>>>=3D
>>> >your=3D20
>>> > thought process. If this makes a light go off for you,<BR>please
=
>>>let =3D
>>> >me=3D20
>>> > know.<BR>><BR>>Can you e-mail me an mp3 file of any song or =3D
>>> >songs that=3D20
>>> > it's<BR>>doing this on? If so, send it to: neil =3D
>>> >DOT=3D20
>>> > henderson AT<BR>>sbcglobal DOT net I'd be curious as to =3D
>>> >what it=3D20
>>> > sounds like.<BR><BR>will =3D
>>> >Do<BR>>&l
Re: OT Cubase computer probs ... No? [message #91569 is a reply to message #91568] Wed, 17 October 2007 17:38 Go to previous messageGo to next message
Neil is currently offline  Neil
Messages: 1645
Registered: April 2006
Senior Member
t;BR>>Neil<BR>><BR>><BR>>"Rod=3D20
>>> > Lincoln" <<A=3D20
>>> > =3D
>>> =
>>>>href=3D3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A=
>>>>&g=3D
>>> >t;=3D20
>>> > wrote:<BR>>><BR>>>OK..I got everything hooked backk up and =3D
>>> >sure=3D20
>>> > enough, the crackle is back<BR>>>on bounce to disk...in the left
=
>>>=3D
>>> >channel=3D20
>>> > only, same as always. I tried panning<BR>>>everything oppisite, =3D
>>> >crackle,=3D20
>>> > tried lowering levels, crackle.<BR>>>When I took all the tracks =3D
>>> >off the=3D20
>>> > submixes except for the drums on submix<BR>>>1, there were NO =3D
>>> >crackles.=3D20
>>> > There were also NO crackles when bouncing audio<BR>>>from any =3D
>>> >submix by=3D20
>>> > itself. <BR>>>This is a 24 bit mix with 24 bit tracks, so I =3D
>>> >tried=3D20
>>> > (advice from Aaron)<BR>>rendering<BR>>>some of the tracks to =3D
>>> >16 bit.=3D20
>>> > I rendered all the drums (15 tracks) and<BR>5<BR>>>other tracks =3D
>>> >to 16=3D20
>>> > bit, leaving 10 tracks at 24 bit...Crackles came back<BR>>>when =3D
>>> >bouncing=3D20
>>> > the entire mix. That's where I'm at. I can always do=3D20
>>> > the<BR>spdif<BR>>>bounce method...it's a real hassle because of =3D
>>> >the way=3D20
>>> > my moitoring and<BR>work<BR>>>flow is, but it's doable, and =3D
>>> >seems to=3D20
>>> > work, but I'd like to get this thing<BR>>>figured out. =3D
>>> ><BR>>>I've=3D20
>>> > had it for today. Going to crash.<BR>>>Rod<BR>>>"Rod =3D
>>> >Lincoln"=3D20
>>> > <<A=3D20
>>> > =3D
>>> =
>>>>href=3D3D"mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com<=
>>>/A>=3D
>>> >>=3D20
>>> > wrote:<BR>>>><BR>>>>Well, I THOUGHT I had my "bounce =3D
>
Re: OT Cubase computer probs ... No? [message #91572 is a reply to message #91569] Wed, 17 October 2007 19:30 Go to previous messageGo to next message
Tom Bruhl is currently offline  Tom Bruhl   UNITED STATES
Messages: 1368
Registered: June 2007
Senior Member
gt;> >
>>>
>>>
>>><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
>>><HTML><HEAD>
>>><META http-equiv=3DContent-Type content=3D"text/html; =
>>>charset=3Diso-8859-1">
>>><META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR>
>>><STYLE></STYLE>
>>></HEAD>
>>><BODY bgColor=3D#ffffff>
>>><DIV><FONT face=3DArial size=3D2>Okay Rod,</FONT></DIV>
>>><DIV>
>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 size=3D2>How about one
>>=
>>>track with=20
>>>the UAD plugs</FONT></DIV>
>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 size=3D2>that has a
=
>>>few rough spots=20
>>>that are amplified</FONT></DIV>
>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 size=3D2>by the plugin
>>=
>>>
>>>set?</FONT></DIV>
>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 =
>>>size=3D2></FONT> </DIV>
>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 size=3D2>Mute one =
>>>track at a time to=20
>>>find it.  PITA for sure.</FONT></DIV>
>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 =
>>>size=3D2>???</FONT></DIV>
>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 =
>>>size=3D2>Tom</FONT></DIV></DIV>
>>><BLOCKQUOTE=20
>>>style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
>>>BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
>>> <DIV>"Rod Lincoln" <<A=20
>>> =
>>>href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
>>>t;=20
>>> wrote in message <A=20
>>> href=3D"news:472f2455$1@linux">news:472f2455$1@linux</A>...</DIV><BR>I
>>=
>>>agree=20
>>> with you, except that when I play back an old project that =
>>>didn't<BR>have the=20
>>> problem, it doesn't crackl, even with more tracks and the same =
>>>plugs<BR>as the=20
>>> ppj's that crackle. <BR>Rod<BR>"Tom Bruhl" <<A=20
>>> href=3D"mailto:arpegio@comcast.net">arpegio@comcast.net</A>>=20
>>> wrote:<BR>><BR>><BR>>Hey Rod,<BR>>Do the crackles repeat=20
>>> themselves in exactly the same places<BR>>on play back?  If =
>>>not, I'd=20
>>> look at hardware.  Do they show up<BR>>in the waveform or are =
>>>they to=20
>>> low in level? =3D20<BR>><BR>>If you suspect hardware I'd think =
>>>CPU, fan=20
>>> (make it cold!) or<BR>>power supply.  Not in that order.  =
>>>Start=20
>>> with the cheapest fixes first.<BR>>Maybe you were right way back =
>>>with the=20
>>> bad UAD assumption?<BR>><BR>>Still kickin' Paris=20
>>> around,<BR>>Tom<BR>><BR>>  "Rod Lincoln" <<A=20
>>> =
>>>href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
>>>t;=20
>>> wrote in message =
>>>=3D<BR>>news:472e82a3$1@linux...<BR>><BR>>  Neil,=20
>>> thanks for your response. see my answers interleaved =
>>>below<BR>> =20
>>> Rod<BR>>  "Neil" <<A =
>>>href=3D"mailto:OIU@I.com">OIU@I.com</A>>=20
>>> wrote:<BR>>  ><BR>>  >This is weird... have you =
>>>tried=20
>>> any of the following:<BR>>  ><BR>>  >1.) pan =
>>>everything=20
>>> to center, and then see if it still shows up<BR>>  >on the =
>>>left=20
>>> channel? or is the crackling then centered?<BR>><BR>>  =
>>>Everything=20
>>> Panned Ctr still Crackles<BR>>  ><BR>>  >2.) =
>>>removing=20
>>> ALL plugins & EFX, and bouncing dry/clean like<BR>>  =
>>>>that,=20
>>> with everything panned as you normally would for this<BR>>  =
>>>>mix?=20
>>> This includes anything inserted across the =
>>>2-buss.<BR>><BR>> =20
>>> Bounce with No FX (Auxes, both internal and external) still=20
>>> Crackles<BR>><BR>>  Bounce with no plugs...this does =
>>>produce a=20
>>> crackle free bounce. I =3D<BR>>tried this<BR>>  the first =
>>>time it=20
>>> happened a couple weeks ago, and thought I had it =20
>>> =3D<BR>>narrowed<BR>>  down to the UAD plugs. I re-ghosted =
>>>to a sys=20
>>> version that had an =3D<BR>>earlier<BR>>  UAD install =
>>>(can't remember=20
>>> the number, it had the Helios, but not =
>>>the<BR>=3D<BR>>Neve<BR>> =20
>>> 88)and the crackles went away, so I thought it was a software rev=20
>>> that<BR>=3D<BR>>Paris<BR>>  didn't like, but just to be =
>>>sure I=20
>>> reloaded the new version of the =
>>>UAD<BR>=3D<BR>>software<BR>>  (the=20
>>> one with the Neve 88)  and it still didn't crackle. At that=20
>>> point<BR>=3D<BR>>I<BR>>  thought it might be something else =
>>>
>>> altogether and since I am in the =3D<BR>>middle<BR>>  of a =
>>>mixing=20
>>> project that I'm using the Neve 88 plug on a lot (love =3D<BR>>what
=
>>>
>>> it<BR>>  does) I just went for it, listening closely to =
>>>bounces. I=20
>>> actually did<BR>=3D<BR>>2<BR>>  bounces of every mix and =
>>>listened=20
>>> back to both at the same time, out =3D<BR>>of phase<BR>>  =
>>>with each=20
>>> other, to hear the difference, since the crackles appeared =
>>>=3D<BR>>to=20
>>> be<BR>>  random.) There were maybe 1 or 2 crackles per song on =
>>>a=20
>>> couple songs,<BR>=3D<BR>>and<BR>>  no crackles on the other =
>>>3 (that=20
>>> I've done so far). I'm wondering now<BR>=3D<BR>>if<BR>>  it =
>>>is a UAD=20
>>> rev problem that only shows up after some wear and tear=20
>>> on<BR>=3D<BR>>the<BR>>  sys. I'm going to re-ghost and =
>>>re-load=20
>>> the=3D20<BR>>  UAD software (Neve 88 ver) tommorrow and see =
>>>what=20
>>> happens.<BR>>  Just to reiterate...when I did a spdif bounce, =
>>>even=20
>>> with my system as<BR>=3D<BR>>it<BR>>  is tonight, there are =
>>>no=20
>>> crackles. That's wierd. Also the crackles =
>>>=3D<BR>>never<BR>>  show=20
>>> till listening to the bounced file.<BR>>  ><BR>>  =
>>>>3.)=20
>>> can you determine where the crackle rears it's ugly =
>>>head?<BR>> =20
>>> >IOW, is it constant, more or less, or is it intermittent? =
>>>If<BR>> =20
>>> >it's intermittent, does it seem to coincide with any=20
>>> particular<BR>>  >instrument or track? For example, could =
>>>it be a=20
>>> particular<BR>>  >plugin on the - let's say - cowbell =
>>>track, which=20
>>> occurs though<BR>>  >most of the song, but not on the =
>>>(confounded)=20
>>> bridge?<BR>><BR>>  totally random...not in anyway =
>>>associated with a=20
>>> particular =3D<BR>>instrument. Fairly<BR>>  study though, =
>>>like a bowl=20
>>> of rice crispies.<BR>>  ><BR>>  >4.) =
>>>mute/disconnect the=20
>>> right channel when listening back to<BR>>  >the =
>>>crackle-infested=20
>>> bounce to see if there's any pattern that=3D20<BR>>  >might =
>>>apply to=20
>>> (3) above?<BR>><BR>>  none<BR>>  ><BR>>  =
>>>>5.)=20
>>> Is the crackle happening on ALL systems? IOW, have you<BR>> =20
>>> >burned a CD of the bounced tracks & played it back on a=20
>>> home<BR>>  >stereo, in your car, on headphones, etc? Is it =
>>>possible=20
>>> that<BR>>  >for some odd reason the crackle is due to =
>>>something in=20
>>> your<BR>>  >monitoring setup that isn't showing up on =
>>>regular=20
>>> playback, but<BR>>  >might be showing up on a rendered=20
>>> file?<BR>>  This first came to my attention after I burned a =
>>>CD of=20
>>> test mixes for<BR>=3D<BR>>the<BR>>  client and he called me =
>>>after he=20
>>> got home and listened on his system =3D<BR>>(this<BR>>  was =
>>>an audio=20
>>> CD)so I would say it happens on all systems...but I =3D
Re: OT Cubase computer probs ... No? [message #91575 is a reply to message #91572] Wed, 17 October 2007 20:48 Go to previous messageGo to next message
DJ is currently offline  DJ   FRANCE
Messages: 1124
Registered: July 2005
Senior Member
Lockspam to fight spam, and=20
>>> you?<BR>>http://www.polesoft.com/refer.html  =20
>>> <BR>><BR>><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0=20
>>> Transitional//EN"><BR>><HTML><HEAD><BR>><META=20
>>> http-equiv=3D3DContent-Type content=3D3D"text/html;=20
>>> =3D<BR>>charset=3D3Diso-8859-1"><BR>><META =
>>>content=3D3D"MSHTML=20
>>> 6.00.2800.1400"=20
>>> =
>>>name=3D3DGENERATOR><BR>><STYLE></STYLE><BR>></HEA=
>>>D><BR>><BODY=20
>>> bgColor=3D3D#ffffff><BR>><DIV><FONT face=3D3DArial =
>>>size=3D3D2>Hey=20
>>> Rod,</FONT></DIV><BR>><DIV><FONT =
>>>face=3D3DArial=20
>>> size=3D3D2>Do the crackles repeat themselves in =3D<BR>>exactly=20
>>> the=3D20<BR>>same =
>>>places</FONT></DIV><BR>><DIV><FONT=20
>>> face=3D3DArial size=3D3D2>on play back? If not, I'd look at=20
>>> =3D<BR>><BR>>hardware. Do they show=20
>>> up</FONT></DIV><BR>><DIV><FONT face=3D3DArial=20
>>> size=3D3D2>in the waveform or are they to low in =3D<BR>>level?=20
>>> =3D20<BR>></FONT></DIV><BR>><DIV><FONT =
>>>face=3D3DArial=20
>>> size=3D3D2></FONT> </DIV><BR>><DIV><FONT =
>>>face=3D3DArial=20
>>> size=3D3D2>If you suspect hardware I'd think=20
>>> CPU,<BR>=3D<BR>></FONT><FONT=3D20<BR>>face=3D3DArial =
>>>size=3D3D2>fan=20
>>> (make it cold!) or</FONT></DIV><BR>><DIV><FONT =
>>>
>>> face=3D3DArial size=3D3D2>power supply. Not in that =
>>>=3D<BR>>order.=20
>>> Start=3D20<BR>>with </FONT><FONT face=3D3DArial =
>>>size=3D3D2>the=20
>>> cheapest fixes=20
>>> =3D<BR>>first.</FONT></DIV><BR>><DIV><FONT=20
>>> face=3D3DArial size=3D3D2>Maybe you were right way back with=20
>>> the<BR>=3D<BR>>bad=20
>>> =
>>>UAD=3D20<BR>>assumption?</FONT></DIV><BR>><DIV>&l=
>>>t;FONT=20
>>> face=3D3DArial size=3D3D2></FONT> =
>>></DIV><BR>><DIV><FONT=20
>>> face=3D3DArial size=3D3D2>Still kickin' Paris=20
>>> =3D<BR>>around,</FONT></DIV><BR>><DIV><FONT =
>>>
>>> face=3D3DArial=20
>>> size=3D3D2>Tom</FONT></DIV><BR>><DIV><FONT=20
>>> face=3D3DArial size=3D3D2></FONT>=20
>>> =
>>></DIV><BR>><BLOCKQUOTE=3D20<BR>>style=3D3D"PADDING-RIGHT: =
>>>0px;=20
>>> PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =3D<BR>>BORDER-LEFT: #000000 =
>>>2px solid;=20
>>> MARGIN-RIGHT: 0px"><BR>>  <DIV>"Rod Lincoln"=20
>>> <<A=3D20<BR>>  =3D<BR>>href=3D3D"<A=20
>>> =
>>>href=3D'mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&a=
>>>mp;g'>mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</=
>>>A>&g</A>=3D<BR>>t;=3D20<BR>> =20
>>> wrote in message <A=3D20<BR>>  =3D<BR>>href=3D3D"<A=20
>>> =
>>>href=3D'news:472e82a3$1@linux">news:472e82a3$1@linux</A>...</DIV><BR>Neil=
>>>'>news:472e82a3$1@linux">news:472e82a3$1@linux</A>...</DIV>=
>>>;<BR>Neil</A>=3D<BR>>,=3D20<BR>> =20
>>> thanks for your response. see my answers interleaved=20
>>> =3D<BR>>below<BR>Rod<BR>"Neil"=3D20<BR>>  =
>>><<A=20
>>> href=3D3D"<A=20
>>> =
>>>href=3D'mailto:OIU@I.com">OIU@I.com</A'>mailto:OIU@I.com">OIU@I.com<=
>>>;/A</A>>>=20
>>> =3D<BR>>wrote:<BR>><BR>>This =
>>>is=3D20<BR>>  weird...=20
>>> have you tried any of the following:<BR>><BR>>1.)=20
>>> pan=3D20<BR>>  everything to center, and then see if it still =
>>>shows=20
>>> up<BR>>on the =3D<BR>>left=3D20<BR>>  channel? or =
>>>is the=20
>>> crackling then centered?<BR><BR>Everything Panned =
>>>=3D<BR>>Ctr=20
>>> still=3D20<BR>>  Crackles<BR>><BR>>2.) =
>>>removing ALL=20
>>> plugins & EFX, and =3D<BR>>bouncing=3D20<BR>>  =
>>>dry/clean=20
>>> like<BR>>that, with everything panned as you normally =
>>>=3D<BR>>would=20
>>> for=3D20<BR>>  this<BR>>mix? This includes anything =
>>>inserted=20
>>> across the=3D20<BR>>  2-buss.<BR><BR>Bounce with =
>>>No FX=20
>>> (Auxes, both internal and external) =
>>>=3D<BR>>still=3D20<BR>> =20
>>> Crackles<BR><BR>Bounce with no plugs...this does produce a =
>>>crackle=20
>>> =3D<BR>>free=3D20<BR>>  bounce. I tried this<BR>the =
>>>first time it=20
>>> happened a couple weeks ago,<BR>=3D<BR>>and=3D20<BR>>  =
>>>thought I had it=20
>>> narrowed<BR>down to the UAD plugs. I re-ghosted =3D<BR>>to=20
>>> a=3D20<BR>>  sys version that had an earlier<BR>UAD =
>>>install (can't=20
>>> remember the =3D<BR>>number, it=3D20<BR>>  had the Helios, =
>>>but not the=20
>>> Neve<BR>88)and the crackles went away, =
>>>so<BR>=3D<BR>>I=3D20<BR>> =20
>>> thought it was a software rev that Paris<BR>didn't like, but =
>>>just to=20
>>> =3D<BR>>be sure I=3D20<BR>>  reloaded the new version of =
>>>the UAD=20
>>> software<BR>(the one with the Neve<BR>=3D<BR>><BR>>  =
>>>88) and it=20
>>> still didn't crackle. At that point I<BR>thought it =
>>>=3D<BR>>might=20
>>> be=3D20<BR>>  something else altogether and since I am in the=20
>>> middle<BR>of a mixing<BR>=3D<BR>>project=3D20<BR>>  =
>>>that I'm=20
>>> using the Neve 88 plug on a lot (love what it<BR>does) I=20
>>> just<BR>=3D<BR>>went=3D20<BR>>  for it, listening closely =
>>>to bounces. I=20
>>> actually did 2<BR>bounces of =3D<BR>>every =
>>>mix=3D20<BR>>  and=20
>>> listened back to both at the same time, out of phase<BR>with=20
>>> each<BR>=3D<BR>>other,=3D20<BR>>  to hear the difference, =
>>>since the=20
>>> crackles appeared to =
>>>be<BR>random.)<BR>=3D<BR>>There=3D20<BR>> =20
>>> were maybe 1 or 2 crackles per song on a couple songs, and<BR>no =
>>>
>>> =3D<BR>>crackles on=3D20<BR>>  the other 3 (that I've done =
>>>so far). I'm=20
>>> wondering now if<BR>it is a =3D<BR>>UAD =
>>>rev=3D20<BR>>  problem=20
>>> that only shows up after some wear and tear on the<BR>sys.=20
>>> I'm<BR>=3D<BR>>going=3D20<BR>>  to re-ghost and re-load the =
>>>
>>> <BR>UAD software (Neve 88 ver) tommorrow =3D<BR>>and=20
>>> see=3D20<BR>>  what happens.<BR>Just to reiterate...when =
>>>I did a=20
>>> spdif bounce, even =3D<BR>>with my=3D20<BR>>  system as =
>>>it<BR>is=20
>>> tonight, there are no crackles. That's wierd.=20
>>> Also<BR>=3D<BR>>the=3D20<BR>>  crackles never<BR>show =
>>>till=20
>>> listening to the bounced=20
>>> =3D<BR>>file.<BR>><BR>>3.)=3D20<BR>>  can =
>>>you=20
>>> determine where the crackle rears it's ugly head?<BR>>IOW,=20
>>> =3D<BR>>is it=3D20<BR>>  constant, more or less, or is it =
>>>intermittent?=20
>>> If<BR>>it's =3D<BR>>intermittent,=3D20<BR>>  does =
>>>it seem to=20
>>> coincide with any particular<BR>>instrument or =
>>>=3D<BR>>track?=20
>>> For=3D20<BR>>  example, could it be a =
>>>particular<BR>>plugin on=20
>>> the - let's say - =3D<BR>>cowbell=3D20<BR>>  track, which =
>>>occurs=20
>>> though<BR>>most of the song, but not on =
>>>the=3D20<BR>> =20
>>> (confounded) bridge?<BR><BR>totally random...not in anyway =
>>>
>>> associated<BR>=3D<BR>>with a=3D20<BR>>  particular =
>>>instrument.=20
>>> Fairly<BR>study though, like a bowl of rice=3D20<BR>> =20
>>> crispies.<BR>><BR>>4.) mute/disconnect the right =
>>>channel=20
>>> when =3D<BR>>listening=3D20<BR>>  back to<BR>>the=20
>>> crackle-infested bounce to see if there's any =3D<BR>>pattern=20
>>> that=3D20<BR>>  <BR>>might apply to (3)=20
>>> above?<BR><BR>none<BR>><BR>>5.) Is=20
>>> =3D<BR>>the=3D20<BR>>  crackle happening on ALL systems? =
>>>IOW, have=20
>>> you<BR>>burned a CD of =3D<BR>>the=3D20<BR>>  =
>>>bounced tracks=20
>>> & played it back on a home<BR>>stereo, in your =
>>>=3D<BR>>car,=20
>>> on=3D20<BR>>  headphones, etc? Is it possible =
>>>that<BR>>for some=20
>>> odd reason the =3D<BR>>crackle is=3D20<BR>>  due to =
>>>something in=20
>>> your<BR>>monitoring setup that isn't showing up=20
>>> =3D<BR>>on=3D20<BR>>  regular playback, =
>>>but<BR>>might be=20
>>> showing up on a rendered =
>>>=3D<BR>>file?<BR>This=3D20<BR>>  first=20
>>> came to my attention after I burned a CD of test mixes for=20
>>> =3D<BR>>the<BR>client=3D20<BR>>  and he called me =
>>>after he got=20
>>> home and listened on his system =3D<BR>>(this<BR>was=20
>>> an=3D20<BR>>  audio CD)so I would say it happens on all =
>>>systems...but I=20
>>> havn't=3D20<BR>>  burnt<BR>another CD yet.<BR>It =
>>>does happen=20
>>> on my NS 10's as well as my<BR>=3D<BR>><BR>>  Mackie 824's. =
>>>The 824's=20
>>> are hooked<BR>up thru the spdif out of =3D<BR>>the =
>>>mec=3D20<BR>> =20
>>> to a DAC-1 to a PVC passive volume control.<BR>The NS 10's are=20
>>> hooked<BR>=3D<BR>>up thru=3D20<BR>>  2 analogue outs from =
>>>the Mec into=20
>>> a GFA power<BR>amp. Crackles exisist<BR>=3D<BR>>on =
>>>the=3D20<BR>> =20
>>> left channel on both sets of speakers.<BR>><BR>>6.) =
>>>What=20
>>> happens =3D<BR>>when=3D20<BR>>  you open up an older =
>>>project that=20
>>> you<BR>>DIDN'T have this problem =
>>>=3D<BR>>on...?=3D20<BR>>  If=20
>>> you do a bounce with that,<BR>>does it sound as it did =
>>>before,=20
>>> =3D<BR>>or does=3D20<BR>>  it now have =
>>>the<BR>>crackles in=20
>>> it?<BR><BR>Not nearly as b
Re: OT Cubase computer probs ... No? [message #91577 is a reply to message #91575] Wed, 17 October 2007 21:05 Go to previous messageGo to next message
audioguy_editout_ is currently offline  audioguy_editout_   CANADA
Messages: 249
Registered: December 2005
Senior Member
the drums on=20
>>> submix<BR>>>1, there were NO =
>>>=3D<BR>>crackles.=3D20<BR>> =20
>>> There were also NO crackles when bouncing audio<BR>>>from =
>>>any=20
>>> =3D<BR>>submix by=3D20<BR>>  itself. <BR>>>This =
>>>is a 24 bit=20
>>> mix with 24 bit tracks, so I =3D<BR>>tried=3D20<BR>>  =
>>>(advice from=20
>>> Aaron)<BR>>rendering<BR>>>some of the tracks to=20
>>> =3D<BR>>16 bit.=3D20<BR>>  I rendered all the drums (15 =
>>>tracks)=20
>>> and<BR>5<BR>>>other tracks =3D<BR>>to =
>>>16=3D20<BR>> =20
>>> bit, leaving 10 tracks at 24 bit...Crackles came =
>>>back<BR>>>when=20
>>> =3D<BR>>bouncing=3D20<BR>>  the entire mix. That's where =
>>>I'm at. I can=20
>>> always do=3D20<BR>>  =
>>>the<BR>spdif<BR>>>bounce=20
>>> method...it's a real hassle because of =3D<BR>>the =
>>>way=3D20<BR>>  my=20
>>> moitoring and<BR>work<BR>>>flow is, but it's doable, =
>>>and=20
>>> =3D<BR>>seems to=3D20<BR>>  work, but I'd like to get this=20
>>> thing<BR>>>figured out.=20
>>> =3D<BR>><BR>>>I've=3D20<BR>>  had it for today. =
>>>Going to=20
>>> crash.<BR>>>Rod<BR>>>"Rod=20
>>> =3D<BR>>Lincoln"=3D20<BR>>  <<A=3D20<BR>> =20
>>> =3D<BR>>href=3D3D"<A=20
>>> =
>>>href=3D'mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com</A'=
>>>>mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com</A</=
>>>A>>=3D<BR>>>=3D20<BR>> =20
>>> wrote:<BR>>>><BR>>>>Well, I THOUGHT I =
>>>had my=20
>>> "bounce =3D<BR>>to=3D20<BR>>  disk" crackles whipped, but =
>>>they=20
>>> came<BR>>>>back. This time I =3D<BR>><BR>>  =
>>>re-patched=20
>>> and did a spdif bounce and that seemed=3D20<BR>> =20
>>> to<BR>>cure<BR>>>>it. I havn't tried it yet =
>>>with=20
>>> bounce to =3D<BR>>disk to=3D20<BR>>  verify that the=20
>>> crackling<BR>>>>comes back, but I bet it =
>>>=3D<BR>>will.=20
>>> I=3D20<BR>>  wonder what could be causing this?=20
>>> =3D<BR>>The<BR>>>last<BR>>>>time=20
>>> I=3D20<BR>>  did a fresh install of my system (via ghost) and =
>>>it seemed=20
>>> to=3D20<BR>>  get<BR>>>>rid of it, for a while. =
>>>I'm going=20
>>> to try a bounce =3D<BR>>to disk=3D20<BR>>  and see if=20
>>> the<BR>>>>crackles return.<BR>>>>The way =
>>>
>>> =3D<BR>>my=3D20<BR>>  system is set up, because of space =
>>>limitations,=20
>>> and the=3D20<BR>>  =
>>>fact<BR>>>that<BR>>>>I=20
>>> have to have my drums basically =3D<BR>>in the=3D20<BR>>  =
>>>mix position=20
>>> (facing the other<BR>>>way)<BR>>>>makes it=20
>>> =3D<BR>>A=3D20<BR>>  FREAKIN PITA to crawl behind the gear =
>>>and unplug=20
>>> the=3D20<BR>>  spdif<BR>cable<BR>>>>going =
>>>to the=20
>>> DAC-1 and re-patch a cable =3D<BR>>loop. I=3D20<BR>>  =
>>>accidently=20
>>> unplugged something<BR>>>>while doing it, and had =
>>>=3D<BR>>to=20
>>> rip=3D20<BR>>  abouat half the system out to =
>>>find=3D20<BR>> =20
>>> =
>>>=3D<BR>>it.<BR>ERRRRRRRRRRRRRRRR!<BR>>>>Rod<BR=
>>>>>><BR>><BR></BLO=3D<BR>>CKQUOTE><BR>>=
>>>;<DIV><FONT=20
>>> size=3D3D2><BR><BR>I choose Polesoft Lockspam to fight =
>>>spam,=20
>>> =
>>>=3D<BR>>and=3D20<BR>>you?<BR><A=3D20<BR>>href=3D3D "<A=20
>>> =
>>>href=3D'http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
>>>'>http://www.polesoft.com/refer.html">http://www.polesoft.com/refer</A=
>>>>=3D<BR>>.html</A>=20
>>> =
>>></FONT></DIV></BODY></HTML><BR>><BR>><BR></=
>>>BLOCKQUOTE></BODY></HTML>
>>>
>>>
>>
>You know, the only other thing I can t
Re: OT -- back to the past [message #91581 is a reply to message #91577] Wed, 17 October 2007 22:43 Go to previous messageGo to next message
steve the artguy is currently offline  steve the artguy
Messages: 308
Registered: June 2005
Senior Member
t;> > >most of the song, but not on the (confounded) bridge?
>>>> >
>>>> > totally random...not in anyway associated with a particular =3D
>>>> >instrument. Fairly
>>>> > study though, like a bowl of rice crispies.
>>>> > >
>>>> > >4.) mute/disconnect the right channel when listening back to
>>>> > >the crackle-infested bounce to see if there's any pattern =
>>>>that=3D20
>>>> > >might apply to (3) above?
>>>> >
>>>> > none
>>>> > >
>>>> > >5.) Is the crackle happening on ALL systems? IOW, have you
>>>> > >burned a CD of the bounced tracks & played it back on a home
>>>> > >stereo, in your car, on headphones, etc? Is it possible that
>>>> > >for some odd reason the crackle is due to something in your
>>>> > >monitoring setup that isn't showing up on regular playback, but
>>>> > >might be showing up on a rendered file?
>>>> > This first came to my attention after I burned a CD of test mixes
>>=
>>>>for
>>>> =3D
>>>> >the
>>>> > client and he called me after he got home and listened on his =
>>>>system =3D
>>>> >(this
>>>> > was an audio CD)so I would say it happens on all systems...but I
>=
>>>>=3D
>>>> >havn't burnt
>>>> > another CD yet.
>>>> > It does happen on my NS 10's as well as my Mackie 824's. The 824's
>>>=
>>>>=3D
>>>> >are hooked
>>>> > up thru the spdif out of the mec to a DAC-1 to a PVC passive volume
>>>=
>>>>=3D
>>>> >control.
>>>> > The NS 10's are hooked up thru 2 analogue outs from the Mec into
>a
>>>=
>>>>GFA
>>>> =3D
>>>> >power
>>>> > amp. Crackles exisist on the left channel on both sets of speakers.
>>>> > >
>>>> > >6.) What happens when you open up an older project that you
>>>> > >DIDN'T have this problem on...? If you do a bounce with that,
>>>> > >does it sound as it did before, or does it now have the
>>>> > >crackles in it?
>>>> >
>>>> > Not nearly as bad...No study diet of rice crispies, but there were
>>>=
>>>>a =3D
>>>> >couple
>>>> > of crackles (random, I bounced twice and listend to both mixes out
>>>=
>>>>of
>>>> =3D
>>>> >phase,
>>>> > set markers at the crackles, and verified by listening one at a
=
>>>>time)
>>>> =3D
>>>> >This
>>>> > also leads me to believe it's some sort of ppj corruption brought
>>=
>>>>on =3D
>>>> >by the
>>>> > UAD stuff, only it happens over time, but I haven't been able to
>=
>>>>=3D
>>>> >verify this
>>>> > yet.
>>>> > >
>>>> > >7.) Have you tried physically swapping your left speaker with
>>>> > >your right speaker?
>>>> > swapping speakers make no difference, swapping the cables leading
>>=
>>>>to =3D
>>>> >the
>>>> > speakers makes it happen in the right speaker.
>>>> > >
>>>> > >Just trying to think of things to try & narrow it down by
>>>> > >process of elimination.
>>>> >
>>>> > I appreciate your thought process. If this makes a light go off
for
>>>=
>>>>=3D
>>>> >you,
>>>> > please let me know.
>>>> > >
>>>> > >Can you e-mail me an mp3 file of any song or songs that it's
>>>> > >doing this on? If so, send it to: neil DOT henderson AT
>>>> > >sbcglobal DOT net I'd be curious as to what it sounds like.
>>>> >
>>>> > will Do
>>>> > >
>>>> > >Neil
>>>> > >
>>>> > >
>>>> > >"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>>>> > >>
>>>> > >>OK..I got everything hooked backk up and sure enough, the crackle
>>>=
>>>>is
>>>> =3D
>>>> >back
>>>> > >>on bounce to disk...in the left channel only, same as always.
I
>>=
>>>>=3D
>>>> >tried panning
>>>> > >>everything oppisite, crackle, tried lowering levels, crackle.
>>>> > >>When I took all the tracks off the submixes except for the drums
>>>=
>>>>on
>>>> =3D
>>>> >submix
>>>> > >>1, there were NO crackles. There were also NO crackles when =
>>>>bouncing
>>>> =3D
>>>> >audio
>>>> > >>from any submix by itself.=3D20
>>>> > >>This is a 24 bit mix with 24 bit tracks, so I tried (advice from
>>>=
>>>>=3D
>>>> >Aaron)
>>>> > >rendering
>>>> > >>some of the tracks to 16 bit. I rendered all the drums (15 =
>>>>tracks) =3D
>>>> >and
>>>> > 5
>>>> > >>other tracks to 16 bit, leaving 10 tracks at 24 bit...Crackles
>=
>>>>came
>>>> =3D
>>>> >back
>>>> > >>when bouncing the entire mix. That's where I'm at. I can always
>>=
>>>>do =3D
>>>> >the
>>>> > spdif
>>>> > >>bounce method...it's a real hassle because of the way my =
>>>>moitoring =3D
>>>> >and
>>>> > work
>>>> > >>flow is, but it's doable, and seems to work, but I'd like to get
>>>=
>>>>=3D
>>>> >this thing
>>>> > >>figured out.=3D20
>>>> > >>I've had it for today. Going to crash.
>>>> > >>Rod
>>>> > >>"Rod Lincoln" <rlincoln@nospamn.kc.rr.com> wrote:
>>>> > >>>
>>>> > >>>Well, I THOUGHT I had my "bounce to d
Re: OT Cubase computer probs ... No? [message #91582 is a reply to message #91577] Wed, 17 October 2007 23:23 Go to previous messageGo to next message
Nei is currently offline  Nei
Messages: 108
Registered: November 2006
Senior Member
isk" crackles whipped, but
>>>=
>>>>=3D
>>>> >they came
>>>> > >>>back. This time I re-patched and did a spdif bounce and that
=
>>>>seemed
>>>> =3D
>>>> >to
>>>> > >cure
>>>> > >>>it. I havn't tried it yet with bounce to disk to verify that
the
>>>=
>>>>=3D
>>>> >crackling
>>>> > >>>comes back, but I bet it will. I wonder what could be causing
>=
>>>>this?
>>>> =3D
>>>> >The
>>>> > >>last
>>>> > >>>time I did a fresh install of my system (via ghost) and it =
>>>>seemed =3D
>>>> >to get
>>>> > >>>rid of it, for a while. I'm going to try a bounce to disk and
>=
>>>>see =3D
>>>> >if the
>>>> > >>>crackles return.
>>>> > >>>The way my system is set up, because of space limitations, and
>>=
>>>>the
>>>> =3D
>>>> >fact
>>>> > >>that
>>>> > >>>I have to have my drums basically in the mix position (facing
>=
>>>>the =3D
>>>> >other
>>>> > >>way)
>>>> > >>>makes it A FREAKIN PITA to crawl behind the gear and unplug the
>>>=
>>>>=3D
>>>> >spdif
>>>> > cable
>>>> > >>>going to the DAC-1 and re-patch a cable loop. I accidently =3D
>>>> >unplugged something
>>>> > >>>while doing it, and had to rip abouat half the system out to
=
>>>>find =3D
>>>> >it.
>>>> > ERRRRRRRRRRRRRRRR!
>>>> > >>>Rod
>>>> > >>
>>>> > >
>>>> >
>>>> >
>>>> >
>>>> >I choose Polesoft Lockspam to fight spam, and you?
>>>> >http://www.polesoft.com/refer.html =20
>>>> >
>>>> ><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
>>>> ><HTML><HEAD>
>>>> ><META http-equiv=3D3DContent-Type content=3D3D"text/html; =3D
>>>> >charset=3D3Diso-8859-1">
>>>> ><META content=3D3D"MSHTML 6.00.2800.1400" name=3D3DGENERATOR>
>>>> ><STYLE></STYLE>
>>>> ></HEAD>
>>>> ><BODY bgColor=3D3D#ffffff>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2>Hey Rod,</FONT></DIV>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2>Do the crackles repeat =
>>>>themselves in =3D
>>>> >exactly the=3D20
>>>> >same places</FONT></DIV>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2>on play back? If not, I'd look
>>=
>>>>at =3D
>>>> >
>>>> >hardware. Do they show up</FONT></DIV>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2>in the waveform or are they to
>>=
>>>>low in =3D
>>>> >level? =3D20
>>>> ></FONT></DIV>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2></FONT> </DIV>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2>If you suspect hardware I'd =
>>>>think CPU,
>>>> =3D
>>>> ></FONT><FONT=3D20
>>>> >face=3D3DArial size=3D3D2>fan (make it cold!) or</FONT></DIV>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2>power supply. Not in that =3D
>>>> >order. Start=3D20
>>>> >with </FONT><FONT face=3D3DArial size=3D3D2>the cheapest fixes =3D
>>>> >first.</FONT></DIV>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2>Maybe you were right way back
>=
>>>>with the
>>>> =3D
>>>> >bad UAD=3D20
>>>> >assumption?</FONT></DIV>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2></FONT> </DIV>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2>Still kickin' Paris =3D
>>>> >around,</FONT></DIV>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2>Tom</FONT></DIV>
>>>> ><DIV><FONT face=3D3DArial size=3D3D2></FONT> </DIV>
>>>> ><BLOCKQUOTE=3D20
>>>> >style=3D3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px;
>>=
>>>>=3D
>>>> >BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
>>>> > <DIV>"Rod Lincoln" <<A=3D20
>>>> > =3D
>>>> =
>>>>>href=3D3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A=
>>>>>&g=3D
>>>> >t;=3D20
>>>> > wrote in message <A=3D20
>>>> > =3D
>>>> =
>>>>>href=3D3D"news:472e82a3$1@linux">news:472e82a3$1@linux</A>...</DIV><BR>N=
>>>>eil=3D
>>>> >,=3D20
>>>> > thanks for your response. see my answers interleaved =3D
>>>> >below<BR>Rod<BR>"Neil"=3D20
>>>> > <<A href=3D3D"mailto:OIU@I.com">OIU@I.com</A>> =3D
>>>> >wrote:<BR>><BR>>This is=3D20
>>>> > weird... have you tried any of the following:<BR>><BR>>1.) pan=3D20
>>>> > everything to center, and then see if it still shows up<BR>>on the
>>>=
>>>>=3D
>>>> >left=3D20
&g
Re: OT -- back to the past [message #91583 is a reply to message #91581] Wed, 17 October 2007 23:27 Go to previous messageGo to next message
Neil is currently offline  Neil
Messages: 1645
Registered: April 2006
Senior Member
t;>>> > channel? or is the crackling then centered?<BR><BR>Everything =
>>>>Panned =3D
>>>> >Ctr still=3D20
>>>> > Crackles<BR>><BR>>2.) removing ALL plugins & EFX, and =3D
>>>> >bouncing=3D20
>>>> > dry/clean like<BR>>that, with everythin
Re: OT Cubase computer probs ... No? [message #91585 is a reply to message #91572] Wed, 17 October 2007 23:37 Go to previous messageGo to next message
Neil is currently offline  Neil
Messages: 1645
Registered: April 2006
Senior Member
out of phase<BR>with
>=
>>>>each
>>>> =3D
>>>> >other,=3D20
>>>> > to hear the difference, since the crackles appeared to =
>>>>be<BR>random.)
>>>> =3D
>>>> >There=3D20
>>>> > were maybe 1 or 2 crackles per song on a couple songs, and<BR>no
>=
>>>>=3D
>>>> >crackles on=3D20
>>>> > the other 3 (that I've done so far). I'm wondering now if<BR>it
is
>>>=
>>>>a =3D
>>>> >UAD rev=3D20
>>>> > problem that only shows up after some wear and tear on the<BR>sys.
>>>=
>>>>I'm
>>>> =3D
>>>> >going=3D20
>>>> > to re-ghost and re-load the <BR>UAD software (Neve 88 ver) =
>>>>tommorrow =3D
>>>> >and see=3D20
>>>> > what happens.<BR>Just to reiterate...when I did a spdif bounce,
=
>>>>even =3D
>>>> >with my=3D20
>>>> > system as it<BR>is tonight, there are no crackles. That's wierd.
>=
>>>>Also
>>>> =3D
>>>> >the=3D20
>>>> > crackles never<BR>show till listening to the bounced =3D
>>>> >file.<BR>><BR>>3.)=3D20
>>>> > can you determine where the crackle rears it's ugly head?<BR>>IOW,
>>>=
>>>>=3D
>>>> >is it=3D20
>>>> > constant, more or less, or is it intermittent? If<BR>>it's =3D
>>>> >intermittent,=3D20
>>>> > does it seem to coincide with any particular<BR>>instrument or =3D
>>>> >track? For=3D20
>>>> > example, could it be a particular<BR>>plugin on the - let's say
-
>>=
>>>>=3D
>>>> >cowbell=3D20
>>>> > track, which occurs though<BR>>most of the song, but not on =
>>>>the=3D20
>>>> > (confounded) bridge?<BR><BR>totally random...not in anyway =
>>>>associated
>>>> =3D
>>>> >with a=3D20
>>>> > particular instrument. Fairly<BR>study though, like a bowl of =
>>>>rice=3D20
>>>> > crispies.<BR>><BR>>4.) mute/disconnect the right channel when =3D
>>>> >listening=3D20
>>>> > back to<BR>>the crackle-infested bounce to see if there's any =3D
>>>> >pattern that=3D20
>>>> > <BR>>might apply to (3) above?<BR><BR>none<BR>><BR>>5.) Is =3D
>>>> >the=3D20
>>>> > crackle happening on ALL systems? IOW, have you<BR>>burned a CD
of
>>>=
>>>>=3D
>>>> >the=3D20
>>>> > bounced tracks & played it back on a home<BR>>stereo, in your =3D
>>>> >car, on=3D20
>>>> > headphones, etc? Is it possible that<BR>>for some odd reason the
>=
>>>>=3D
>>>> >crackle is=3D20
>>>> > due to something in your<BR>>monitoring setup that isn't showing
>up
>>>=
>>>>=3D
>>>> >on=3D20
>>>> > regular playback, but<BR>>might be showing up on a rendered =3D
>>>> >file?<BR>This=3D20
>>>> > first came to my attention after I burned a CD of test mixes for
>=
>>>>=3D
>>>> >the<BR>client=3D20
>>>> > and he called me after he got home and listened on his system =3D
>>>> >(this<BR>was an=3D20
>>>> > audio CD)so I would say it happens on all systems...but I =
>>>>havn't=3D20
>>>> > burnt<BR>another CD yet.<BR>It does happen on my NS 10's as well
>as
>>>=
>>>>my
>>>> =3D
>>>> >
>>>> > Mackie 824's. The 824's are hooked<BR>up thru the spdif out of =3D
>>>> >the mec=3D20
>>>> > to a DAC-1 to a PVC passive volume control.<BR>The NS 10's are =
>>>>hooked
>>>> =3D
>>>> >up thru=3D20
>>>> > 2 analogue outs from the Mec into a GFA power<BR>amp. Crackles =
>>>>exisist
>>>> =3D
>>>> >on the=3D20
>>>> > left channel on both sets of speakers.<BR>><BR>>6.) What happens
>=
>>>>=3D
>>>> >when=3D20
>>>> > you open up an older project that you<BR>>DIDN'T have this problem
>>>=
>>>>=3D
>>>> >on...?=3D20
>>>> > If you do a bounce with that,<BR>>does it sound as it did before,
>>=
>>>>=3D
>>>> >or does=3D20
>>>> > it now have the<BR>>crackles in it?<BR><BR>Not nearly as bad...No
>>=
>>>>=3D
>>>> >study=3D20
>>>> > diet of rice crispies, but there were a couple<BR>of crackles =
>>>>(random,
>>>> =3D
>>>> >I=3D20
>>>> > bounced twice and listend to both mixes out of phase,<BR>set =
>>>>markers =3D
>>>> >at the=3D20
>>>> > crackles, and verified by listening one at a time) This<BR>also
=
>>>>leads
>>>> =3D
>>>> >me to=3D20
>>>> > believe it's some sort of ppj corruption brought on by the<BR>UAD
>>=
>>>>=3D
>>>> >stuff, only=3D20
>>>> > it happens over time, but I haven't been able to verify=3D20
>>>> > this<BR>yet.<BR>><BR>>7.) Have you tried physically swapping =3D
>>>> >your left=3D20
>>>> > speaker with<BR>>your right speaker?<BR>swapping speakers make =
>>>>no=3D20
>>>> > difference, swapping the cables leading to the<BR>speakers makes
>it
>>>=
>>>>=3D
>>>> >happen in=3D20
>>>> > the right speaker.<BR>><BR>>Just trying to think of things to =3D
>>>> >try &=3D20
>>>> > narrow it down by<BR>>process of elimination.<BR><BR>I appreciate
>>=
>>>>=3D
>>>> >your=3D20
>>>> > thought process. If this makes a light go off for you,<BR>please
>=
>>>>let =3D
>>>> >me=3D20
>>>> > know.<BR>><BR>>Can you e-mail me an mp3 file of any song or =3D
>>>> >songs that=3D20
>>>> > it's<BR>>doing this on? If so, send it to: neil =3D
>>>> >DOT=3D20
>>>> > henderson AT<BR>>sbcglobal DOT net I'd be curious as to =3D
>>>> >what it=3D20
>>>> > sounds like.<BR><BR>will =3D
>>>> >Do<BR>><BR>>Neil<BR>><BR>><BR>>"Rod=3D20
>>>> > Lincoln" <<A=3D20
>>>> > =3D
>>>> =
>>>>>href=3D3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A=
>>>>>&g=3D
>>>> >t;=3D20
>>>> > wrote:<BR>>><BR>>>OK..I got everything hooked backk up and =3D
>>>> >sure=3D20
>>>> > enough, the crackle is back<BR>>>on bounce to disk...in the left
>=
>>>>=3D
>>>> >channel=3D20
>>>> > only, same as always. I tried panning<BR>>>everything oppisite,
=3D
>>>> >crackle,=3D20
>>>> > tried lowering levels, crackle.<BR>>>When I took all the tracks
=3D
>>>> >off the=3D20
>>>> > submixes except for the drums on submix<BR>>>1, there were NO =3D
>>>> >crackles.=3D20
>>>> > There were also NO crackles when bouncing audio<BR>>>from any =3D
>>>> >submix by=3D20
>>>> > itself. <BR>>>This is a 24 bit mix with 24 bit tracks, so I =3D
>>>> >tried=3D20
>>>> > (advice from Aaron)<BR>>rendering<BR>>>some of the tracks to =3D
>>>> >16 bit.=3D20
>>>> > I rendered all the drums (15 tracks) and<BR>5<BR>>>other tracks
=3D
>>>> >to 16=3D20
>>>> > bit, leaving 10 tracks at 24 bit...Crackles came back<BR>>>when
=3D
>>>> >bouncing=3D20
>>>> > the entire mix. That's where I'm at. I can always do=3D20
>>>> > the<BR>spdif<BR>>>bounce method...it's a real hassle because of
=3D
>>>> >the way=3D20
>>>> > my moitoring and<BR>work<BR>>>flow is, but it's doable, and =3D
>>>> >seems to=3D20
>>>> > work, but I'd like to get this thing<BR>>>figured out. =3D
>>>> ><BR>>>I've=3D20
>>>> > had it for today. Going to crash.<BR>>>Rod<BR>>>"Rod =3D
>>>> >Lincoln"=3D20
>>>> > <<A=3D20
>>>> > =3D
>>>> =
>>>>>href=3D3D"mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com<=
>>>>/A>=3D
>>>> >>=3D20
>>>> > wrote:<BR>>>><BR>>>>Well, I THOUGHT I had my "bounce =3D
>>>> >to=3D20
>>>> > disk" crackles whipped, but they came<BR>>>>back. This time I =3D
>>>> >
>>>> > re-patched and did a spdif bounce and that seemed=3D20
>>>> > to<BR>>cure<BR>>>>it. I havn't tried it yet with bounce to =3D
>>>> >disk to=3D20
>>>> > verify that the crackling<BR>>>>comes back, but I bet it =3D
>>>> >will. I=3D20
>>>> > wonder what could be causing this? =3D
>
Re: OT -- back to the past [message #91586 is a reply to message #91583] Wed, 17 October 2007 23:32 Go to previous messageGo to next message
DJ is currently offline  DJ   FRANCE
Messages: 1124
Registered: July 2005
Senior Member
;>>> >The<BR>>>last<BR>>>>time I=3D20
>>>> > did a fresh install of my system (via ghost) and it seemed to=3D20
>>>> > get<BR>>>>rid of it, for a while. I'm going to try a bounce =3D
>>>> >to disk=3D20
>>>> > and see if the<BR>>>>crackles return.<BR>>>>The way =3D
>>>> >my=3D20
>>>> > system is set up, because of space limitations, and the=3D20
>>>> > fact<BR>>>that<BR>>>>I have to have my drums basically =3D
>>>> >in the=3D2
Re: OT Cubase computer probs ... No? [message #91587 is a reply to message #91582] Wed, 17 October 2007 23:38 Go to previous messageGo to next message
DJ is currently offline  DJ   FRANCE
Messages: 1124
Registered: July 2005
Senior Member
0
>>>> > mix position (facing the other<BR>>>way)<BR>>>>makes it =3D
>>>> >A=3D20
>>>> > FREAKIN PITA to crawl behind the gear and unplug the=3D20
>>>> > spdif<BR>cable<BR>>>>going to the DAC-1 and re-patch a cable =3D
>>>> >loop. I=3D20
>>>> > accidently unplugged something<BR>>>>while doing it, and had =3D
>>>> >to rip=3D20
>>>> > abouat half the system out to find=3D20
>>>> > =3D
>>>> >it.<BR>ERRRRRRRRRRRRRRRR!<BR>>>>Rod<BR>>><BR>><BR></BLO=3D
>>>> >CKQUOTE>
>>>> ><DIV><FONT size=3D3D2><BR><BR>I choose Polesoft Lockspam to fight
=
>>>>spam, =3D
>>>> >and=3D20
>>>> >you?<BR><A=3D20
>>>> =
>>>>>href=3D3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/re=
>>>>fer=3D
>>>> >.html</A> </FONT></DIV></BODY></HTML>
>>>> >
>>>> >
>>>>
>>>>
>>>><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
>>>><HTML><HEAD>
>>>><META http-equiv=3DContent-Type content=3D"text/html; =
>>>>charset=3Diso-8859-1">
>>>><META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR>
>>>><STYLE></STYLE>
>>>></HEAD>
>>>><BODY bgColor=3D#ffffff>
>>>><DIV><FONT face=3DArial size=3D2>Okay Rod,</FONT></DIV>
>>>><DIV>
>>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 size=3D2>How about
one
>>>=
>>>>track with=20
>>>>the UAD plugs</FONT></DIV>
>>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 size=3D2>that has a
>=
>>>>few rough spots=20
>>>>that are amplified</FONT></DIV>
>>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 size=3D2>by the plugin
>>>=
>>>>
>>>>set?</FONT></DIV>
>>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 =
>>>>size=3D2></FONT> </DIV>
>>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 size=3D2>Mute one =
>>>>track at a time to=20
>>>>find it.  PITA for sure.</FONT></DIV>
>>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 =
>>>>size=3D2>???</FONT></DIV>
>>>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 =
>>>>size=3D2>Tom</FONT></DIV></DIV>
>>>><BLOCKQUOTE=20
>>>>style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
>>>>BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
>>>> <DIV>"Rod Lincoln" <<A=20
>>>> =
>>>>href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
>>>>t;=20
>>>> wrote in message <A=20
>>>> href=3D"news:472f2455$1@linux">news:472f2455$1@linux</A>...</DIV><BR>I
>>>=
>>>>agree=20
>>>> with you, except that when I play back an old project that =
>>>>didn't<BR>have the=20
>>>> problem, it doesn't crackl, even with more tracks and the same =
>>>>plugs<BR>as the=20
>>>> ppj's that crackle. <BR>Rod<BR>"Tom Bruhl" <<A=20
>>>> href=3D"mailto:arpegio@comcast.net">arpegio@comcast.net</A>>=20
>>>> wrote:<BR>><BR>><BR>>Hey Rod,<BR>>Do the crackles repeat=20
>>>> themselves in exactly the same places<BR>>on play back?  If =
>>>>not, I'd=20
>>>> look at hardware.  Do they show up<BR>>in the waveform or are =
>>>>they to=20
>>>> low in level? =3D20<BR>><BR>>If you suspect hardware I'd think =
>>>>CPU, fan=20
>>>> (make it cold!) or<BR>>power supply.  Not in that order.  =
>>>>Start=20
>>>> with the cheapest fixes first.<BR>>Maybe you were right way back =
>>>>with the=20
>>>> bad UAD assumption?<BR>><BR>>Still kickin' Paris=20
>>>> around,<BR>>Tom<BR>><BR>>  "Rod Lincoln" <<A=20
>>>> =
>>>>href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
>>>>t;=20
>>>> wrote in message =
>>>>=3D<BR>>news:472e82a3$1@linux...<BR>><BR>>  Neil,=20
>>>> thanks for your response. see my answers interleaved =
>>>>below<BR>> =20
>>>> Rod<BR>>  "Neil" <<A =
>>>>href=3D"mailto:OIU@I.com">OIU@I.com</A>>=20
>>>> wrote:<BR>>  ><BR>>  >This is weird... have you =
>>>>tried=20
>>>> any of the following:<BR>>  ><BR>>  >1.) pan =
>>>>everything=20
>>>> to center, and then see if it still shows up<BR>>  >on the =
>>>>left=20
>>>> channel? or is the crackling then centered?<BR>><BR>>  =
>>>>Everything=20
>>>> Panned Ctr still Crackles<BR>>  ><BR>>  >2.) =
>>>>removing=20
>>>> ALL plugins & EFX, and bouncing dry/clean like<BR>>  =
>>>>>that,=20
>>>> with everything panned as you normally would for this<BR>>  =
>>>>>mix?=20
>>>> This includes anything inserted across the =
>>>>2-buss.<BR>><BR>> =20
>>>> Bounce with No FX (Auxes, both internal and external) still=20
>>>> Crackles<BR>><BR>>  Bounce with no plugs...this does =
>>>>produce a=20
>>>> crackle free bounce. I =3D<BR>>tried this<BR>>  the first =
>>>>time it=20
>>>> happened a couple weeks ago, and thought I had it =20
>>>> =3D<BR>>narrowed<BR>>  down to the UAD plugs. I re-ghosted =
>>>>to a sys=20
>>>> version that had an =3D<BR>>earlier<BR>>  UAD install =
>>>>(can't remember=20
>>>> the number, it had the Helios, but not =
>>>>the<BR>=3D<BR>>Neve<BR>> =20
>>>> 88)and the crackles went away, so I thought it was a software rev=20
>>>> that<BR>=3D<BR>>Paris<BR>>  didn't like, but just to be =
>>>>sure I=20
>>>> reloaded the new version of the =
>>>>UAD<BR>=3D<BR>>software<BR>>  (the=20
>>>> one with the Neve 88)  and it still didn't crackle. At that=20
>>>>
Re: OT Cubase computer probs ... No? [message #91588 is a reply to message #91585] Wed, 17 October 2007 23:48 Go to previous messageGo to next message
Neil is currently offline  Neil
Messages: 1645
Registered: April 2006
Senior Member
; point<BR>=3D<BR>>I<BR>>  thought it might be something else =
>>>>
>>>> altogether and since I am in the =3D<BR>>middle<BR>>  of a =
>>>>mixing=20
>>>> project that I'm using the Neve 88 plug on a lot (love =3D<BR>>what
>=
>>>>
>>>> it<BR>>  does) I just went for it, listening closely to =
>>>>bounces. I=20
>>>> actually did<BR>=3D<BR>>2<BR>>  bounces of every mix and =
>>>>listened=20
>>>> back to both at the same time, out =3D<BR>>of phase<BR>>  =
>>>>with each=20
>>>> other, to hear the difference, since the crackles appeared =
>>>>=3D<BR>>to=20
>>>> be<BR>>  random.) There were maybe 1 or 2 crackles per song on =
>>>>a=20
>>>> couple songs,<BR>=3D<BR>>and<BR>>  no crackles on the other =
>>>>3 (that=20
>>>> I've done so far). I'm wondering now<BR>=3D<BR>>if<BR>>  it =
>>>>is a UAD=20
>>>> rev problem that only shows up after some wear and tear=20
>>>> on<BR>=3D<BR>>the<BR>>  sys. I'm going to re-ghost and =
>>>>re-load=20
>>>> the=3D20<BR>>  UAD software (Neve 88 ver) tommorrow and see =
>>>>what=20
>>>> happens.<BR>>  Just to reiterate...when I did a spdif bounce, =
>>>>even=20
>>>> with my system as<BR>=3D<BR>>it<BR>>  is tonight, there are =
>>>>no=20
>>>> crackles. That's wierd. Also the crackles =
>>>>=3D<BR>>never<BR>>  show=20
>>>> till listening to the bounced file.<BR>>  ><BR>>  =
>>>>>3.)=20
>>>> can you determine where the crackle rears it's ugly =
>>>>head?<BR>> =20
>>>> >IOW, is it constant, more or less, or is it intermittent? =
>>>>If<BR>> =20
>>>> >it's intermittent, does it seem to coincide with any=20
>>>> particular<BR>>  >instrument or track? For example, could =
>>>>it be a=20
>>>> particular<BR>>  >plugin on the - let's say - cowbell =
>>>>track, which=20
>>>> occurs though<BR>>  >most of the song, but not on the =
>>>>(confounded)=20
>>>> bridge?<BR>><BR>>  totally random...not in anyway =
>>>>associated with a=20
>>>> particular =3D<BR>>instrument. Fairly<BR>>  study though, =
>>>>like a bowl=20
>>>> of rice crispies.<BR>>  ><BR>>  >4.) =
>>>>mute/disconnect the=20
>>>> right channel when listening back to<BR>>  >the =
>>>>crackle-infested=20
>>>> bounce to see if there's any pattern that=3D20<BR>>  >might =
>>>>apply to=20
>>>> (3) above?<BR>><BR>>  none<BR>>  ><BR>>  =
>>>>>5.)=20
>>>> Is the crackle happening on ALL systems? IOW, have you<BR>> =20
>>>> >burned a CD of the bounced tracks & played it back on a=20
>>>> home<BR>>  >stereo, in your car, on headphones, etc? Is it =
>>>>possible=20
>>>> that<BR>>  >for some odd reason the crackle is due to =
>>>>something in=20
>>>> your<BR>>  >monitoring setup that isn't showing up on =
>>>>regular=20
>>>> playback, but<BR>>  >might be showing up on a rendered=20
>>>> file?<BR>>  This first came to my attention after I burned a =
>>>>CD of=20
>>>> test mixes for<BR>=3D<BR>>the<BR>>  client and he called me =
>>>>after he=20
>>>> got home and listened on his system =3D<BR>>(this<BR>>  was =
>>>>an audio=20
>>>> CD)so I would say it happens on all systems...but I =3D<BR>>havn't=20
>>>> burnt<BR>>  another CD yet.<BR>>  It does happen on my =
>>>>NS 10's=20
>>>> as well as my Mackie  824's. The 824's =3D<BR>>are =
>>>>hooked<BR>> =20
>>>> up thru the spdif out of the mec to a DAC-1 to a PVC passive volume=20
>>>> =3D<BR>>control.<BR>>  The NS 10's are hooked up thru 2 =
>>>>analogue outs=20
>>>> from the Mec into a GFA<BR>=3D<BR>>power<BR>>  amp. =
>>>>Crackles exisist=20
>>>> on the left channel on both sets of speakers.<BR>>  =
>>>>><BR>> =20
>>>> >6.) What happens when you open up an older project that =
>>>>you<BR>> =20
>>>> >DIDN'T have this problem on...? If you do a bounce with=20
>>>> that,<BR>>  >does it sound as it did before, or does it now =
>>>>have=20
>>>> the<BR>>  >crackles in it?<BR>><BR>>  Not nearly =
>>>>as=20
>>>> bad...No study diet of rice crispies, but there were a=20
>>>> =3D<BR>>couple<BR>>  of crackles (random, I bounced twice =
>>>>and listend=20
>>>> to both mixes out of<BR>=3D<BR>>phase,<BR>>  set markers at =
>>>>the=20
>>>> crackles, and verified by listening one at a=20
>>>> time)<BR>=3D<BR>>This<BR>>  also leads me to believe it's =
>>>>some sort=20
>>>> of ppj corruption brought on =3D<BR>>by the<BR>>  UAD =
>>>>stuff, only it=20
>>>> happens over time, but I haven't been able to =3D<BR>>verify=20
>>>> this<BR>>  yet.<BR>>  ><BR>>  >7.) Have =
>>>>you=20
>>>> tried physically swapping your left speaker with<BR>>  =
>>>>>your right=20
>>>> speaker?<BR>>  swapping speakers make no difference, swapping =
>>>>the=20
>>>> cables leading to =3D<BR>>the<BR>>  speakers makes it =
>>>>happen in the=20
>>>> right speaker.<BR>>  ><BR>>  >Just trying to =
>>>>think of=20
>>>> things to try & narrow it down by<BR>>  >process of=20
>>>> elimination.<BR>><BR>>  I appreciate your thought process. =
>>>>If this=20
>>>> makes a light go off for =3D<BR>>you,<BR>>  please let me=20
>>>> know.<BR>>  ><BR>>  >Can you e-mail me an mp3 =
>>>>file of=20
>>>> any song or songs that it's<BR>>  >doing this on? If so, =
>>>>send it=20
>>>> to:   neil  DOT henderson AT<BR>>  =
>>>>>sbcglobal DOT=20
>>>> net   I'd be curious as to what it sounds=20
>>>> like.<BR>><BR>>  will Do<BR>>  ><BR>> =20
>>>> >Neil<BR>>  ><BR>>  ><BR>>  >"Rod =
>>>>Lincoln"=20
>>>> <<A=20
>>>> =
>>>>href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
>>>>t;=20
>>>> wrote:<BR>>  >><BR>>  >>OK..I got =
>>>>everything=20
>>>> hooked backk up and sure enough, the crackle =
>>>>is<BR>=3D<BR>>back<BR>> =20
>>>> >>on bounce to disk...in the left channel only, same as always. =
>>>>I=20
>>>> =3D<BR>>tried panning<BR>>  >>everything oppisite, =
>>>>crackle,=20
>>>> tried lowering levels, crackle.<BR>>  >>When I took all =
>>>>the=20
>>>> tracks off the submixes except for the drums=20
>>>> on<BR>=3D<BR>>submix<BR>>  >>1, there were NO =
>>>>crackles. There=20
>>>> were also NO crackles when bouncing<BR>=3D<BR>>audio<BR>> =20
>>>> >>from any submix by itself.=3D20<BR>>  >>This is =
>>>>a 24 bit=20
>>>> mix with 24 bit tracks, so I tried (advice from =
>>>>=3D<BR>>Aaron)<BR>> =20
>>>> >rendering<BR>>  >>some of the tracks to 16 bit. I =
>>>>rendered=20
>>>> all the drums (15 tracks) =3D<BR>>and<BR>>  5<BR>>  =
>>>>
>>>> >>other tracks to 16 bit, leaving 10 tracks at 24 bit...Crackles =
>>>>
>>>> came<BR>=3D<BR>>back<BR>>  >>when bouncing the entire =
>>>>mix.=20
>>>> That's where I'm at. I can always do =3D<BR>>the<BR>> =20
>>>> spdif<BR>>  >>bounce method...it's a real hassle because =
>>>>of the=20
>>>> way my moitoring =3D<BR>>and<BR>>  work<BR>>  =
>>>>>>flow=20
>>>> is, but it's doable, and seems to work, but I'd like to get =
>>>>=3D<BR>>this=20
>>>> thing<BR>>  >>figured out.=3D20<BR>>  =
>>>>>>I've had it=20
>>>> for today. Going to crash.<BR>>  >>Rod<BR>> =20
>>>> >>"Rod Lincoln" <<A=20
>>>> =
>>>>href=3D"mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com</A>=
>>>>>=20
>>>> wrote:<BR>>  >>><BR>>  >>>Well, I =
>>>>THOUGHT I=20
>>>> had my "bounce to disk" crackles whipped, but =3D<BR>>they =
>>>>came<BR>> =20
>>>> >>>back. This time I re-patched and did a spdif bounce and =
>>>>that=20
>>>> seemed<BR>=3D<BR>>to<BR>>  >cure<BR>>  =
>>>>>>>it. I=20
>>>> havn't tried it yet with bounce to disk to verify that the=20
>>>> =3D<BR>>crackling<BR>>  >>>comes back, but I bet =
>>>>it will. I=20
>>>> wonder what could be causing this?<BR>=3D<BR>>The<BR>> =20
>>>> >>last<BR>>  >>>time I did a fresh install of =
>>>>my system=20
>>>> (via ghost) and it seemed =3D<BR>>to get<BR>>  =
>>>>>>>rid of it,=20
>>>> for a while. I'm going to try a bounce to disk and see =3D<BR>>if=20
>>>> the<BR>>  >>>crackles return.<BR>>  =
>>>>>>>The=20
>>>> way my system is set up, because of spa
Re: OT Cubase computer probs ... No? [message #91589 is a reply to message #91587] Thu, 18 October 2007 00:00 Go to previous messageGo to next message
Neil is currently offline  Neil
Messages: 1645
Registered: April 2006
Senior Member
ce limitations, and=20
>>>> the<BR>=3D<BR>>fact<BR>>  >>that<BR>>  =
>>>>>>>I=20
>>>> have to have my drums basically in the mix position (facing the=20
>>>> =3D<BR>>other<BR>>  >>way)<BR>>  =
>>>>>>>makes it A=20
>>>> FREAKIN PITA to crawl behind the gear and unplug the=20
>>>> =3D<BR>>spdif<BR>>  cable<BR>>  >>>going =
>>>>to the=20
>>>> DAC-1 and re-patch a cable loop. I accidently =3D<BR>>unplugged=20
>>>> something<BR>>  >>>while doing it, and had to rip =
>>>>abouat half=20
>>>> the system out to find =3D<BR>>it.<BR>> =20
>>>> ERRRRRRRRRRRRRRRR!<BR>>  >>>Rod<BR>> =20
>>>> >><BR>>  ><BR>><BR>><BR>><BR>>I choose =
>>>>Polesoft=20
>>>> Lockspam to fight spam, and=20
>>>> you?<BR>>http://www.polesoft.com/refer.html  =20
>>>> <BR>><BR>><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0=20
>>>> Transitional//EN"><BR>><HTML><HEAD><BR>><META=20
>>>> http-equiv=3D3DContent-Type content=3D3D"text/html;=20
>>>> =3D<BR>>charset=3D3Diso-8859-1"><BR>><META =
>>>>content=3D3D"MSHTML=20
>>>> 6.00.2800.1400"=20
>>>> =
>>>>name=3D3DGENERATOR><BR>><STYLE></STYLE><BR>></HEA=
>>>>D><BR>><BODY=20
>>>> bgColor=3D3D#ffffff><BR>><DIV><FONT face=3D3DArial =
>>>>size=3D3D2>Hey=20
>>>> Rod,</FONT></DIV><BR>><DIV><FONT =
>>>>face=3D3DArial=20
>>>> size=3D3D2>Do the crackles repeat themselves in =3D<BR>>exactly=20
>>>> the=3D20<BR>>same =
>>>>places</FONT></DIV><BR>><DIV><FONT=20
>>>> face=3D3DArial size=3D3D2>on play back? If not, I'd look at=20
>>>> =3D<BR>><BR>>hardware. Do they show=20
>>>> up</FONT></DIV><BR>><DIV><FONT face=3D3DArial=20
>>>> size=3D3D2>in the waveform or are they to low in =3D<BR>>level?=20
>>>> =3D20<BR>></FONT></DIV><BR>><DIV><FONT =
>>>>face=3D3DArial=20
>>>> size=3D3D2></FONT> </DIV><BR>><DIV><FONT =
>>>>face=3D3DArial=20
>>>> size=3D3D2>If you suspect hardware I'd think=20
>>>> CPU,<BR>=3D<BR>></FONT><FONT=3D20<BR>>face=3D3DArial =
>>>>size=3D3D2>fan=20
>>>> (make it cold!) or</FONT></DIV><BR>><DIV><FONT =
>>>>
>>>> face=3D3DArial size=3D3D2>power supply. Not in that =
>>>>=3D<BR>>order.=20
>>>> Start=3D20<BR>>with </FONT><FONT face=3D3DArial =
>>>>size=3D3D2>the=20
>>>> cheapest fixes=20
>>>> =3D<BR>>first.</FONT></DIV><BR>><DIV><FONT=20
>>>> face=3D3DArial size=3D3D2>Maybe you were right way back with=20
>>>> the<BR>=3D<BR>>bad=20
>>>> =
>>>>UAD=3D20<BR>>assumption?</FONT></DIV><BR>><DIV>&l=
>>>>t;FONT=20
>>>> face=3D3DArial size=3D3D2></FONT> =
>>>></DIV><BR>><DIV><FONT=20
>>>> face=3D3DArial size=3D3D2>Still kickin' Paris=20
>>>> =3D<BR>>around,</FONT></DIV><BR>><DIV><FONT =
>>>>
>>>> face=3D3DArial=20
>>>> size=3D3D2>Tom</FONT></DIV><BR>><DIV><FONT=20
>>>> face=3D3DArial size=3D3D2></FONT>=20
>>>> =
>>>></DIV><BR>><BLOCKQUOTE=3D20<BR>>style=3D3D"PADDING-RIGHT: =
>>>>0px;=20
>>>> PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =3D<BR>>BORDER-LEFT: #000000 =
>>>>2px solid;=20
>>>> MARGIN-RIGHT: 0px"><BR>>  <DIV>"Rod Lincoln"=20
>>>> <<A=3D20<BR>>  =3D<BR>>href=3D3D"<A=20
>>>> =
>>>>href=3D'mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&a=
>>>>mp;g'>mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</=
>>>>A>&g</A>=3D<BR>>t;=3D20<BR>> =20
>>>> wrote in message <A=3D20<BR>>  =3D<BR>>href=3D3D"<A=20
>>>> =
>>>>href=3D'news:472e82a3$1@linux">news:472e82a3$1@linux</A>...</DIV><BR>Neil=
>>>>'>news:472e82a3$1@linux">news:472e82a3$1@linux</A>...</DIV>=
>>>>;<BR>Neil</A>=3D<BR>>,=3D20<BR>> =20
>>>> thanks for your response. see my answers interleaved=20
>>>> =3D<BR>>below<BR>Rod<BR>"Neil"=3D20<BR>>  =
>>>><<A=20
>>>> href=3D3D"<A=20
>>>> =
>>>>href=3D'mailto:OIU@I.com">OIU@I.com</A'>mailto:OIU@I.com">OIU@I.com<=
>>>>;/A</A>>>=20
>>>> =3D<BR>>wrote:<BR>><BR>>This =
>>>>is=3D20<BR>>  weird...=20
>>>> have you tried any of the following:<BR>><BR>>1.)=20
>>>> pan=3D20<BR>>  everything to center, and then see if it still =
>>>>shows=20
>>>> up<BR>>on the =3D<BR>>left=3D20<BR>>  channel? or =
>>>>is the=20
>>>> crackling then centered?<BR><BR>Everything Panned =
>>>>=3D<BR>>Ctr=20
>>>> still=3D20<BR>>  Crackles<BR>><BR>>2.) =
>>>>removing ALL=20
>>>> plugins & EFX, and =3D<BR>>bouncing=3D20<BR>>  =
>>>>dry/clean=20
>>>> like<BR>>that, with everything panned as you normally =
>>>>=3D<BR>>would=20
>>>> for=3D20<BR>>  this<BR>>mix? This includes anything =
>>>>inserted=20
>>>> across the=3D20<BR>>  2-buss.<BR><BR>Bounce with =
>>>>No FX=20
>>>> (Auxes, both internal and external) =
>>>>=3D<BR>>still=3D20<BR>> =20
>>>> Crackles<BR><BR>Bounce with no plugs...this does produce a =
>>>>crackle=20
>>>> =3D<BR>>free=3D20<BR>>  bounce. I tried this<BR>the =
>>>>first time it=20
>>>> happened a couple weeks ago,<BR>=3D<BR>>and=3D20<BR>>  =
>>>>thought I had it=20
>>>> narrowed<BR>down to the UAD plugs. I re-ghosted =3D<BR>>to=20
>>>> a=3D20<BR>>  sys version that had an earlier<BR>UAD =
>>>>install (can't=20
>>>> remember the =3D<BR>>number, it=3D20<BR>>  had the Helios, =
>>>>but not the=20
>>>> Neve<BR>88)and the crackles went away, =
>>>>so<BR>=3D<BR>>I=3D20<BR>> =20
>>>> thought it was a software rev that Paris<BR>didn't like, but =
>>>>just to=20
>>>> =3D<BR>>be sure I=3D20<BR>>  reloaded the new version of =
>>>>the UAD=20
>>>> software<BR>(the one with the Neve<BR>=3D<BR>><BR>>  =
>>>>88) and it=20
>>>> still didn't crackle. At that point I<BR>thought it =
>>>>=3D<BR>>might=20
>>>> be=3D20<BR>>  something else altogether and since I am in the=20
>>>> middle<BR>of a mixing<BR>=3D<BR>>project=3D20<BR>>  =
>>>>that I'm=20
>>>> using the Neve 88 plug on a lot (love what it<BR>does) I=20
>>>> just<BR>=3D<BR>>went=3D20<BR>>  for it, listening closely =
>>>>to bounces. I=20
>>>> actually did 2<BR>bounces of =3D<BR>>every =
>>>>mix=3D20<BR>>  and=20
>>>> listened back to
Re: OT -- back to the past [message #91591 is a reply to message #91583] Thu, 18 October 2007 00:33 Go to previous messageGo to next message
steve the artguy is currently offline  steve the artguy
Messages: 308
Registered: June 2005
Senior Member
d bounce to see if there's any =3D<BR>>pattern=20
>>>> that=3D20<BR>>  <BR>>might apply to (3)=20
>>>> above?<BR><BR>none<BR>><BR>>5.) Is=20
>>>> =3D<BR>>the=3D20<BR>>  crackle happening on ALL systems? =
>>>>IOW, have=20
>>>> you<BR>>burned a CD of =3D<BR>>the=3D20<BR>>  =
>>>>bounced tracks=20
>>>> & played it back on a home<BR>>stereo, in your =
>>>>=3D<BR>>car,=20
>>>> on=3D20<BR>>  headphones, etc? Is it possible =
>>>>that<BR>>for so
Re: OT -- back to the past [message #91592 is a reply to message #91586] Thu, 18 October 2007 00:34 Go to previous messageGo to next message
steve the artguy is currently offline  steve the artguy
Messages: 308
Registered: June 2005
Senior Member
me=20
>>>> odd reason the =3D<BR>>crackle is=3D20<BR>>  due to =
>>>>something in=20
>>>> your<BR>>monitoring setup that isn't showing up=20
>>>> =3D<BR>>on=3D20<BR>>  regular playback, =
>>>>but<BR>>might be=20
>>>> showing up on a rendered =
>>>>=3D<BR>>file?<BR>This=3D20<BR>>  first=20
>>>> came to my attention after I burned a CD of test mixes for=20
>>>> =3D<BR>>the<BR>client=3D20<BR>>  and he called me =
>>>>after he got=20
>>>> home and listened on his system =3D<BR>>(this<BR>was=20
>>>> an=3D20<BR>>  audio CD)so I would say it happens on all =
>>>>systems...
Re: OT -- back to the past [message #91594 is a reply to message #91586] Thu, 18 October 2007 00:47 Go to previous messageGo to next message
Erling is currently offline  Erling   NORWAY
Messages: 156
Registered: October 2008
Senior Member
>>Can =
>>>>you e-mail=20
>>>> me an mp3 file of any song or =3D<BR>>songs that=3D20<BR>>  =
>>>>
>>>> it's<BR>>doing this on? If so, send it to: neil=20
>>>> =3D<
Re: OT Cubase computer probs ... No? [message #91596 is a reply to message #91572] Thu, 18 October 2007 04:12 Go to previous messageGo to next message
John [1] is currently offline  John [1]
Messages: 2229
Registered: September 2005
Senior Member
=3D20<BR>>  =3D<BR>>href=3D3D"<A=20
>>>> =
>>>>href=
Re: OT Cubase computer probs ... No? [message #91597 is a reply to message #91575] Thu, 18 October 2007 04:13 Go to previous messageGo to next message
John [1] is currently offline  John [1]
Messages: 2229
Registered: September 2005
Senior Member
3D'mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com<
Re: OT -- back to the past [message #91598 is a reply to message #91583] Thu, 18 October 2007 04:15 Go to previous messageGo to next message
John [1] is currently offline  John [1]
Messages: 2229
Registered: September 2005
Senior Member
;/A>&a=
>>>>mp;g'>mailto
Re: OT Cubase computer probs ... No? [message #91599 is a reply to message #91587] Thu, 18 October 2007 04:17 Go to previous messageGo to next message
John [1] is currently offline  John [1]
Messages: 2229
Registered: September 2005
Senior Member
:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</=
>>
Re: OT Cubase computer probs ... No? [message #91602 is a reply to message #91568] Thu, 18 October 2007 06:56 Go to previous messageGo to next message
TCB is currently offline  TCB
Messages: 1261
Registered: July 2007
Senior Member
20
>>>> =
>>>>href=3D'mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com</A'=
>>>>>mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com</A</=
>>>>A>>=3D<BR>>>=3D20<BR>> =20
>>>> wrote:<BR>>>><BR>>>>Well, I THOUGHT I =
>>>>had my=20
>>>> "bounce =3D<BR>>to=3D20<BR>>  disk" crackles whipped, but =
>>>>they=20
>>>> came<BR>>>>back. This time I =3D<BR>><BR>>  =
>>>>re-patched=20
>>>> and did a spdif bounce and that seemed=3D20<BR>> =20
>>>> to<BR>>cure<BR>>>>it. I havn't tried it yet =
>>>>with=20
>>>> bounce to =3D<BR>>disk to=3D20<BR>>  verify that the=20
>>>> crackling<BR>>>>comes back, but I bet it =
>>>>=3D<BR>>will.=20
>>>> I=3D20<BR>>  wonder what could be causing this?=20
>>>> =3D<BR>>The<BR>>>last<BR>>>>time=20
>>>> I=3D20<BR>>  did a fresh install of my system (via ghost) and =
>>>>it seemed=20
>>>> to=3D20<BR>>  get<BR>>>>rid of it, for a while. =
>>>>I'm going=20
>>>> to try a bounce =3D<BR>>to disk=3D20<BR>>  and see if=20
>>>> the<BR>>>>crackles return.<BR>>>>The way =
>>>>
>>>> =3D<BR>>my=3D20<BR>>  system is set up, because of space =
>>>>limitations,=20
>>>> and the=3D20<BR>>  =
>>>>fact<BR>>>that<BR>>>>I=20
>>>> have to have my drums basically =3D<BR>>in the=3D20<BR>>  =
>>>>mix position=20
>>>> (facing the other<BR>>>way)<BR>>>>makes it=20
>>>> =3D<BR>>A=3D20<BR>>  FREAKIN PITA to crawl behind the gear =
>>>>and unplug=20
>>>> the=3D20<BR>>  spdif<BR>cable<BR>>>>going =
>>>>to the=20
>>>> DAC-1 and re-patch a cable =3D<BR>>loop. I=3D20<BR>>  =
>>>>accidently=20
>>>> unplugged something<BR>>>>while doing it, and had =
>>>
Re: OT Cubase computer probs ... No? [message #91603 is a reply to message #91602] Thu, 18 October 2007 07:44 Go to previous messageGo to next message
John [1] is currently offline  John [1]
Messages: 2229
Registered: September 2005
Senior Member
>=3D<BR>>to=20
>>>> rip=3D20<BR>>  ab
Re: OT -- back to the past [message #91606 is a reply to message #91591] Thu, 18 October 2007 08:45 Go to previous messageGo to next message
TCB is currently offline  TCB
Messages: 1261
Registered: July 2007
Senior Member
>etc. I want to hit freakin "record" and hear a pre-selected tempo, play
>chords along with my midi keyboard and it record the darn thing. I don't
>want to stop and change things.. I want the software to know what I am changing
>and record it...
>
>Perhaps I am asking too much? Surely these midi files were not created
note
>or staff at a time. Of course, my notebook's soundcard is limited and that
>is my only playback... but maybe the sequencer software can enamble me more
>sounds?
>
>Is there anything out there that is like that? I tried the Finale freebie...
>but that's a no-go. I play to try the Notation Composer which claims to
>do this (but so did Finale).
>
>Any midi/Notation gurus out there?
>Just for the record, I take great pride in being a complete jerk, so please
don't include me in your 'great group of people,' I never fit into groups
like that anyway.

TCB

Dedric Terry <dterry@keyofd.net> wrote:
>Hey James,
>
>No problem - I'm sorry if my posts came across as attacks - that was never
>intended, but I could have been more considerate. Thank you for the apology
>(accepted) - hope you'll accept mine as well.
>
>This is a great group of people - we all have our differences in views,
but
>that's what makes it a great place to converse and socialize.
>
>Best regards,
>Dedric
>
>On 11/4/07 8:51 PM, in article 472e8516$1@linux, "James McCloskey"
><excelsm@hotmail.com> wrote:
>
>>
>> Hey Dedric, for some time I felt I owed you an apology
Re: OT Cubase computer probs ... No? [message #91607 is a reply to message #91603] Thu, 18 October 2007 09:01 Go to previous messageGo to next message
Tom Bruhl is currently offline  Tom Bruhl   UNITED STATES
Messages: 1368
Registered: June 2007
Senior Member
for telling you
off.
>> I had a knee jerk reaction to what I felt at the time were personal attacks.
>> I was wrong for what I said and I want to publicly say I'm sorry. I hope
>> you will accept my apology.
>>
>> James
>This is a multi-part message in MIME format.

------=_NextPart_000_0065_01C81FD2.00AB03E0
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Rod,
If SPDIF is always a clean bounce then I suspect hardware for sure.
I'd say ribbon connectors between the cards or points on the EDS card.
Maybe a bad EDS card.
Tom



"Neil" <OIU@OIU.com> wrote in message news:472f5dde$1@linux...

You know, the only other thing I can think of is that it's an
input overload problem with one of your UAD plugins. Consider
trying this: Get a simple VST gain plugin like this one:

http://www.gvst.co.uk/dl070421/GGain-GJ.zip

Insert it BEFORE every UAD plugin you're using, dropping the
gain by let's say 5db, then on the UAD plug's output, make up
the 5db difference.

Neil




"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>
>Yeah, I did that when this initially started, a couple weeks ago.
>Rod
>"Neil" <OIU@IOU.com> wrote:
>>
>>And you've already done the usual stuff like removing your EDS
>>cards, cleaning off the contacts & re-seating them, etc?
>>
>>Neil
>>
>>
>>
>>"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>>>
>>>Tom, I've already done that. It's not that. It's definiatly =
something
that
>>>only shows up on the bounced to disk file. Also it's totally random =
and
>>not
>>>at all related to any single audio event.=20
>>>Rod
>>>"Tom Bruhl" <arpegio@comcast.net> wrote:
>>>>
>>>>
>>>>Okay Rod,
>>>>How about one track with the UAD plugs
>>>>that has a few rough spots that are amplified
>>>>by the plugin set?
>>>>
>>>>Mute one track at a time to find it. PITA for sure.
>>>>???
>>>>Tom
>>>> "Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote in message =3D
>>>>news:472f2455$1@linux...
>>>>
>>>> I agree with you, except that when I play back an old project =
that
=3D
>>>>didn't
>>>> have the problem, it doesn't crackl, even with more tracks and =
the
=3D
>>>>same plugs
>>>> as the ppj's that crackle.=3D20
>>>> Rod
>>>> "Tom Bruhl" <arpegio@comcast.net> wrote:
>>>> >
>>>> >
>>>> >Hey Rod,
>>>> >Do the c
Re: OT Cubase computer probs ... No? [message #91608 is a reply to message #91582] Thu, 18 October 2007 09:02 Go to previous messageGo to next message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
rackles repeat themselves in exactly the same places
>>>> >on play back? If not, I'd look at hardware. Do they show up
>>>> >in the waveform or are they to low in level? =3D3D20
>>>> >
>>>> >If you suspect hardware I'd think CPU, fan (make it cold!) or
>>>> >power supply. Not in that order. Start with the cheapest =
fixes =3D
>>>>first.
>>>> >Maybe you were right way back with the bad UAD assumption?
>>>> >
>>>> >Still kickin' Paris around,
>>>> >Tom
>>>> >
>>>> > "Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote in message =
=3D3D
>>>> >news:472e82a3$1@linux...
>>>> >
>>>> > Neil, thanks for your response. see my answers interleaved =
below
>>>> > Rod
>>>> > "Neil" <OIU@I.com> wrote:
>>>> > >
>>>> > >This is weird... have you tried any of the following:
>>>> > >
>>>> > >1.) pan everything to center, and then see if it still shows =
up
>>>> > >on the left channel? or is the crackling then centered?
>>>> >
>>>> > Everything Panned Ctr still Crackles
>>>> > >
>>>> > >2.) removing ALL plugins & EFX, and bouncing dry/clean like
>>>> > >that, with everything panned as you normally would for this
>>>> > >mix? This includes anything inserted across the 2-buss.
>>>> >
>>>> > Bounce with No FX (Auxes, both internal and external) still =
=3D
>>>>Crackles
>>>> >
>>>> > Bounce with no plugs...this does produce a crackle free =
bounce.
I
>>=3D
>>>>=3D3D
>>>> >tried this
>>>> > the first time it happened a couple weeks ago, and thought I =
had
>it
>>>=3D
>>>> =3D3D
>>>> >narrowed
>>>> > down to the UAD plugs. I re-ghosted to a sys version that had =
an
>=3D
>>>>=3D3D
>>>> >earlier
>>>> > UAD install (can't remember the number, it had the Helios, =
but not
>>>=3D
>>>>the
>>>> =3D3D
>>>> >Neve
>>>> > 88)and the crackles went away, so I thought it was a software =
rev
>>=3D
>>>>that
>>>> =3D3D
>>>> >Paris
>>>> > didn't like, but just to be sure I reloaded the new version =
of the
>>>=3D
>>>>UAD
>>>> =3D3D
>>>> >software
>>>> > (the one with the Neve 88) and it still didn't crackle. At =
that
>=3D
>>>>point
>>>> =3D3D
>>>> >I
>>>> > thought it might be something else altogether and since I am =
in
the
>>>=3D
>>>>=3D3D
>>>> >middle
>>>> > of a mixing project that I'm using the Neve 88 plug on a lot =
(love
>>>=3D
>>>>=3D3D
>>>> >what it
>>>> > does) I just went for it, listening closely to bounces. I =
actually
>>>=3D
>>>>did
>>>> =3D3D
>>>> >2
>>>> > bounces of every mix and listened back to both at the same =
time,
>=3D
>>>>out =3D3D
>>>> >of phase
>>>> > with each other, to hear the difference, since the crackles =
=3D
>>>>appeared =3D3D
>>>> >to be
>>>> > random.) There were maybe 1 or 2 crackles per song on a =
couple =3D
>>>>songs,
>>>> =3D3D
>>>> >and
>>>> > no crackles on the other 3 (that I've done so far). I'm =
wondering
>>=3D
>>>>now
>>>> =3D3D
>>>> >if
>>>> > it is a UAD rev problem that only shows up after some wear =
and tear
>>>=3D
>>>>on
>>>> =3D3D
>>>> >the
>>>> > sys. I'm going to re-ghost and re-load the=3D3D20
>>>> > UAD software (Neve 88 ver) tommorrow and see what happens.
>>>> > Just to reiterate...when I did a spdif bounce, even with my =
system
>>>=3D
>>>>as
>>>> =3D3D
>>>> >it
>>>> > is tonight, there are no crackles. That's wierd. Also the =
crackles
>>>=3D
>>>>=3D3D
>>>> >never
>>>> > show till listening to the bounced file.
>>>> > >
>>>> > >3.) can you determine where the crackle rears it's ugly =
head?
>>>> > >IOW, is it constant, more or less, or is it intermittent? If
>>>> > >it's intermittent, does it seem to coincide with any =
particular
>>>> > >instrument or track? For example, could it be a particular
>>>> > >plugin on the - let's say - cowbell track, which occurs =
though
>>>> > >most of the song, but not on the (confounded) bridge?
>>>> >
>>>> > totally random...not in anyway associated with a particular =
=3D3D
>>>> >instrument. Fairly
>>>> > study though, like a bowl of rice crispies.
>>>> > >
>>>> > >4.) mute/disconnect the right channel when listening back to
>>>> > >the crackle-infested bounce to see if there's any pattern =
=3D
>>>>that=3D3D20
>>>> > >might apply to (3) above?
>>>> >
>>>> > none
>>>> > >
>>>> > >5.) Is the crackle happening on ALL systems? IOW, have you
>>>> > >burned a CD of the bounced tracks & played it back on a home
>>>> > >stereo, in your car, on headphones, etc? Is it possible that
>>>> > >for some odd reason the crackle is due to something in your
>>>> > >monitoring setup that isn't showing up on regular playback, =
but
>>>> > >might be showing up on a rendered file?
>>>> > This first came to my attention after I burned a CD of test =
mixes
>>=3D
>>>>for
>>>> =3D3D
>>>> >the
>>>> > client and he called me after he got home and listened on his =
=3D
>>>>system =3D3D
>>>> >(this
>>>> > was an audio CD)so I would say it happens on all =
systems...but I
>=3D
>>>&g
Re: OT Cubase computer probs ... No? [message #91609 is a reply to message #91599] Thu, 18 October 2007 09:04 Go to previous messageGo to next message
DJ is currently offline  DJ   FRANCE
Messages: 1124
Registered: July 2005
Senior Member
t;=3D3D
>>>> >havn't burnt
>>>> > another CD yet.
>>>> > It does happen on my NS 10's as well as my Mackie 824's. The =
824's
>>>=3D
>>>>=3D3D
>>>> >are hooked
>>>> > up thru the spdif out of the mec to a DAC-1 to a PVC passive =
volume
>>>=3D
>>>>=3D3D
>>>> >control.
>>>> > The NS 10's are hooked up thru 2 analogue outs from the Mec =
into
>a
>>>=3D
>>>>GFA
>>>> =3D3D
>>>> >power
>>>> > amp. Crackles exisist on the left channel on both sets of =
speakers.
>>>> > >
>>>> > >6.) What happens when you open up an older project that you
>>>> > >DIDN'T have this problem on...? If you do a bounce with =
that,
>>>> > >does it sound as it did before, or does it now have the
>>>> > >crackles in it?
>>>> >
>>>> > Not nearly as bad...No study diet of rice crispies, but there =
were
>>>=3D
>>>>a =3D3D
>>>> >couple
>>>> > of crackles (random, I bounced twice and listend to both =
mixes out
>>>=3D
>>>>of
>>>> =3D3D
>>>> >phase,
>>>> > set markers at the crackles, and verified by listening one at =
a
=3D
>>>>time)
>>>> =3D3D
>>>> >This
>>>> > also leads me to believe it's some sort of ppj corruption =
brought
>>=3D
>>>>on =3D3D
>>>> >by the
>>>> > UAD stuff, only it happens over time, but I haven't been able =
to
>=3D
>>>>=3D3D
>>>> >verify this
>>>> > yet.
>>>> > >
>>>> > >7.) Have you tried physically swapping your left speaker =
with
>>>> > >your right speaker?
>>>> > swapping speakers make no difference, swapping the cables =
leading
>>=3D
>>>>to =3D3D
>>>> >the
>>>> > speakers makes it happen in the right speaker.
>>>> > >
>>>> > >Just tryi
Re: OT Cubase computer probs ... No? [message #91610 is a reply to message #91607] Thu, 18 October 2007 09:09 Go to previous messageGo to next message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
ng to think of things to try & narrow it down by
>>>> > >process of elimination.
>>>> >
>>>> > I appreciate your thought process. If this makes a light go =
off
for
>>>=3D
>>>>=3D3D
>>>> >you,
>>>> > please let me know.
>>>> > >
>>>> > >Can you e-mail me an mp3 file of any song or songs that it's
>>>> > >doing this on? If so, send it to: neil DOT henderson AT
>>>> > >sbcglobal DOT net I'd be curious as to what it sounds =
like.
>>>> >
>>>> > will Do
>>>> > >
>>>> > >Neil
>>>> > >
>>>> > >
>>>> > >"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>>>> > >>
>>>> > >>OK..I got everything hooked backk up and sure enough, the =
crackle
>>>=3D
>>>>is
>>>> =3D3D
>>>> >back
>>>> > >>on bounce to disk...in the left channel only, sa
Re: OT Cubase computer probs ... No? [message #91611 is a reply to message #91610] Thu, 18 October 2007 09:19 Go to previous messageGo to next message
DJ is currently offline  DJ   FRANCE
Messages: 1124
Registered: July 2005
Senior Member
me as =
always.
I
>>=3D
>>>>=3D3D
>>>> >tried panning
>>>> > >>everything oppisite, crackle, tried lowering levels, =
crackle.
>>>> > >>When I took all the tracks off the submixes except for the =
drums
>>>=3D
>>>>on
>>>> =3D3D
>>>> >submix
>>>> > >>1, there were NO crackles. There were also NO crackles when =
=3D
>>>>bouncing
>>>> =3D3D
>>>> >audio
>>>> > >>from any submix by itself.=3D3D20
>>>> > >>This is a 24 bit mix with 24 bit tracks, so I tried (advice =
from
>>>=3D
>>>>=3D3D
>>>> >Aaron)
>>>> > >rendering
>>>> > >>some of the tracks to 16 bit. I rendered all the drums (15 =
=3D
>>>>tracks) =3D3D
>>>> >and
>>>> > 5
>>>> > >>other tracks to 16 bit, leaving 10 tracks at 24 =
bit...Crackles
>=3D
>>>>came
>>>> =3D3D
>>>> >back
>>>> > >>when bouncing the entire mix. That's where I'm at. I can =
always
>>=3D
>>>>do =3D3D
>>>> >the
>>>> > spdif
>>>> > >>bounce method...it's a real hassle because of the way my =
=3D
>>>>moitoring =3D3D
>>>> >and
>>>> > work
>>>> > >>flow is, but it's doable, and seems to work, but I'd like =
to get
>>>=3D
>>>>=3D3D
>>>> &g
Re: OT Cubase computer probs ... No? [message #91612 is a reply to message #91608] Thu, 18 October 2007 09:26 Go to previous messageGo to next message
DJ is currently offline  DJ   FRANCE
Messages: 1124
Registered: July 2005
Senior Member
t;this thing
>>>> > >>figured out.=3D3D20
>>>> > >>I've had it for today. Going to crash.
>>>> > >>Rod
>>>> > >>"Rod Lincoln" <rlincoln@nospamn.kc.rr.com> wrote:
>>>> > >>>
>>>> > >>>Well, I THOUGHT I had my "bounce to disk" crackles =
whipped, but
>>>=3D
>>>>=3D3D
>>>> >they came
>>>> > >>>back. This time I re-patched and did a spdif bounce and =
that
=3D
>>>>seemed
>>>> =3D3D
>>>> >to
>>>> > >cure
>>>> > >>>it. I havn't tried it yet with bounce to disk to verify =
that
the
>>>=3D
>>>>=3D3D
>>>> >crackling
>>>> > >>>comes back, but I bet it will. I wonder what could be =
causing
>=3D
>>>>this?
>>>> =3D3D
>>
Re: OT Cubase computer probs ... No? [message #91614 is a reply to message #91612] Thu, 18 October 2007 09:40 Go to previous messageGo to next message
DJ is currently offline  DJ   FRANCE
Messages: 1124
Registered: July 2005
Senior Member
lt;BR><BR>Bounce with No FX (Auxes, both internal and =
=3D
>>>>external) =3D3D
>>>> >still=3D3D20
>>>> > Crackles<BR><BR>Bounce with no plugs...this does produce a =
crackle
>>>=3D
>>>>=3D3D
>>>> >free=3D3D20
>>>> > bounce. I tried this<BR>the first time it happened a couple =
weeks
>>=3D
>>>>ago,
>>>> =3D3D
>>>> >and=3D3D20
>>>> > thought I had it narrowed<BR>down to the UAD plugs. I =
re-ghosted
>=3D
>>>>=3D3D
>>>> >to a=3D3D20
>>>> > sys version that had an earlier<BR>UAD install (can't =
remember the
>>>=3D
>>>>=3D3D
>>>> >number, it=3D3D20
>>>> > had the Helios, but not the Neve<BR>88)and the crackles went =
away,
>>>=3D
>>>>so
>>>> =3D3D
>>>> >I=3D3D20
>>>> > thought it was a software rev that Paris<BR>didn't like, but =
just
>>=3D
>>>>to =3D3D
>>>> >be sure I=3D3D20
>>>> > reloaded the new version of the UAD software<BR>(the one with =
the
>>=3D
>>>>Neve
>>>> =3D3D
>>>> >
>>>> > 88) and it still didn't crackle. At that point I<BR>thought =
it =3D3D
>>>> >might be=3D3D20
>>>> > something else altogether and since I am in the middle<BR>of =
a =3D
>>>>mixing
>>>> =3D3D
>>>> >project=3D3D20
>>>> > that I'm using the Neve 88 plug
Re: OT Cubase computer probs ... No? [message #91615 is a reply to message #91612] Thu, 18 October 2007 09:41 Go to previous messageGo to next message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
on a lot (love what =
it<BR>does)
I
>>=3D
>>>>just
>>>> =3D3D
>>>> >went=3D3D20
>>>> > for it, listening closely to bounces. I actually did =
2<BR>bounces
>>=3D
>>>>of =3D3D
>>>> >every mix=3D3D20
>>>> > and listened back to both at the same time, out of =
phase<BR>with
>=3D
>>>>each
>>>> =3D3D
>>>> >other,=3D3D20
>>>> > to hear the difference, since the crackles appeared to =3D
>>>>be<BR>random.)
>>>> =3D3D
>>>> >There=3D3D20
>>>> > were maybe 1 or 2 crackles per song on a couple songs, =
and<BR>no
>=3D
>>>>=3D3D
>>>> >crackles on=3D3D20
>>>> > the other 3 (that I've done so far). I'm wondering now =
if<BR>it
is
>>>=3D
>>>>a =3D3D
>>>> >UAD rev=3D3D20
>>>> > problem that only shows up after some wear and tear on =
the<BR>sys.
>>>=3D
>>>>I'm
>>>> =3D3D
>>>> >going=3D3D20
>>>> > to re-ghost and re-load the <BR>UAD software (Neve 88 ver) =
=3D
>>>>tommorrow =3D3D
>>>> >and see=3D3D20
>>>> > what happens.<BR>Just to reiterate...when I did a spdif =
bounce,
=3D
>>>>even =3D3D
>>>> >with my=3D3D20
>>>> > system as it<BR>is tonight, there are no crackles. That's =
wierd.
>=3D
>>>>Also
>>>> =3D3D
>>>> >the=3D3D20
>>>> > crackles never<BR>show till listening to the bounced =3D3D
>>>> >file.<BR>><BR>>3.)=3D3D20
>>>> > can you determine where the crackle rears it's ugly =
head?<BR>>IOW,
>>>=3D
>>>>=3D3D
>>>> >is it=3D3D20
>>>> > constant, more or less, or is it intermittent? If<BR>>it's =
=3D3D
>>>> >intermittent,=3D3D20
>>>> > does it seem to coincide with any particular<BR>>instrument =
or =3D3D
>>>> >track? For=3D3D20
>>>> > example, could it be a particular<BR>>plugin on the - let's =
say
-
>>=3D
>>>>=3D3D
>>>> >cowbell=3D3D20
>>>> > track, which occurs though<BR>>most of the song, but not on =
=3D
>>>>the=3D3D20
>>>> > (confounded) bridge?<BR><BR>totally random...not in anyway =
=3D
>>>>associated
>>>> =3D3D
>>>> >with a=3D3D20
>>>> > particular instrument. Fairly<BR>study though, like a bowl of =
=3D
>>>>rice=3D3D20
>>>> > crispies.<BR>><BR>>4.) mute/disconnect the right channel when =
=3D3D
>>>> >listening=3D3D20
>>>> > back to<BR>>the crackle-infested bounce to see if there's any =
=3D3D
>>>> >pattern that=3D3D20
>>>> > <BR>>might apply to (3) above?<BR><BR>none<BR>><BR>>5.) Is =
=3D3D
>>>> >the=3D3D20
>>>> > crackle happening on ALL systems? IOW, have you<BR>>burned a =
CD
of
>>>=3D
>>>>=3D3D
>>>> >the=3D3D20
>>>> > bounced tracks & played it back on a home<BR>>stereo, in your =
=3D3D
>>>> >car, on=3D3D20
>>>> > headphones, etc? Is it possible that<BR>>for some odd reason =
the
>=3D
>>>>=3D3D
>>>> >crackle is=3D3D20
>>>> > due to something in your<BR>>monitoring setup that isn't =
showing
>up
>>>=3D
>>>>=3D3D
>>>> >on=3D3D20
>>>> > regular playback, but<BR>>might be showing up on a rendered =
=3D3D
>>>> >file?<BR>This=3D3D20
>>>> > first came to my attention after I burned a CD of test mixes =
for
>=3D
>>>>=3D3D
>>>> >the<BR>client=3D3D20
>>>> > and he called me after he got home and listened on his system =
=3D3D
>>>> >(this<BR>was an=3D3D20
>>>> > audio CD)so I would say it happens on all systems...but I =3D
>>>>havn't=3D3D20
>>>> > burnt<BR>another CD yet.<BR>It does happen on my NS 10's as =
well
>as
>>>=3D
>>>>my
>>>> =3D3D
>>>> >
>>>> > Mackie 824's. The 824's are hooked<BR>up thru the spdif out =
of =3D3D
>>>> >the mec=3D3D20
>>>> > to a DAC-1 to a PVC passive volume control.<BR>The NS 10's =
are =3D
>>>>hooked
>>>> =3D3D
>>>> >up thru=3D3D20
>>>> > 2 analogue outs from the Mec into a GFA power<BR>amp. =
Crackles =3D
>>>>exisist
>>>> =3D3D
>>>> >on the=3D3D20
>>>> > left channel on both sets of speakers.<BR>><BR>>6.) What =
happens
>=3D
>>>>=3D3D
>>>> >when=3D3D20
>>>> > you open up an older project that you<BR>>DIDN'T have this =
problem
>>>=3D
>>>>=3D3D
>>>> >on...?=3D3D20
>>>> > If you do a bounce with that,<BR>>does it sound as it did =
before,
>>=3D
>>>>=3D3D
>>>> >or does=3D3D20
>>>> > it now have the<BR>>crackles in it?<BR><BR>Not nearly as =
bad...No
>>=3D
>>>>=3D3D
>>>> >study=3D3D20
>>>> > diet of rice crispies, but there were a couple<BR>of crackles =
=3D
>>>>(random,
>>>> =3D3D
>>>> >I=3D3D20
>>>> > bounced twice and listend to both mixes out of phase,<BR>set =
=3D
>>>>markers =3D3D
>>>> >at the=3D3D20
>>>> > crackles, and verified by listening one at a time) =
This<BR>also
=3D
>>>>leads
>>>> =3D3D
>>>> >me to=3D3D20
>>>> > believe it's some sort of ppj corruption brought on by =
the<BR>UAD
>>=3D
>>>>=3D3D
>>>> >stuff, only=3D3D20
>>>> > it happens over time, but I haven't been able to =
verify=3D3D20
>>>> > this<BR>yet.<BR>><BR>>7.) Have you tried physically swapping =
=3D3D
>>>> >your left=3D3D20
>>>> > speaker with<BR>>your right speaker?<BR>swapping speakers =
make =3D
>>>>no=3D3D20
>>>> > difference, swapping the cables leading to the<BR>speakers =
makes
>it
>>>=3D
>>>>=3D3D
>>>> >happen in=3D3D20
>>>> > the right speaker.<BR>><BR>>Just trying to think of things to =
=3D3D
>>>> >try &=3D3D20
>>>> > narrow it down by<BR>>process of elimination.<BR><BR>I =
appreciate
>>=3D
>>>>=3D3D
>>>> >your=3D3D20
>>>> > thought process. If this makes a light go off for =
you,<BR>please
>=3D
>>>>let =3D3D
>>>> >me=3D3D20
>>>> > know.<BR>><BR>>Can you e-mail me an mp3 file of any song or =
=3D3D
>>>> >songs that=3D3D20
>>>> > it's<BR>>doing this on? If so, send it to: neil =3D3D
>>>> >DOT=3D3D20
>>>> > henderson AT<BR>>sbcglobal DOT net I'd be curious as to =3D3D
>>>> >what it=3D3D20
>>>> > sounds like.<BR><BR>will =3D3D
>>>> >Do<BR>><BR>>Neil<BR>><BR>><BR>>"Rod=3D3D20
>>>> > Lincoln" <<A=3D3D20
>>>> > =3D3D
>>>> =3D
=
>>>>>href=3D3D3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.=
com</A=3D
>>>>>&g=3D3D
>>>> >t;=3D3D20
>>>> > wrote:<BR>>><BR>>>OK..I got everything hooked backk up and =
=3D3D
>>>> >sure=3D3D20
>>>> > enough, the crackle is back<BR>>>on bounce to disk...in the =
left
>=3D
>>>>=3D3D
>>>> >channel=3D3D20
>>>> > only, same as always. I tried panning<BR>>>everything =
oppisite,
=3D3D
>>>> >crackle,=3D3D20
>>>> > tried lowering levels, crackle.<BR>>>When I took all the =
tracks
=3D3D
>>>> >off the=3D3D20
>>>> > submixes except for the drums on submix<BR>>>1, there were NO =
=3D3D
>>>> >crackles.=3D3D20
>>>> > There were also NO crackles when bouncing audio<BR>>>from any =
=3D3D
>>>> >submix by=3D3D20
>>>> > itself. <BR>>>This is a 24 bit mix with 24 bit tracks, so I =
=3D3D
>>>> >tried=3D3D20
>>>> > (advice from Aaron)<BR>>rendering<BR>>>some of the tracks to =
=3D3D
>>>> >16 bit.=3D3D20
>>>> > I rendered all the drums (15 tracks) and<BR>5<BR>>>other =
tracks
=3D3D
>>>> >to 16=3D3D20
>>>> > bit, leaving 10 tracks at 24 bit...Crackles came =
back<BR>>>when
=3D3D
>>>> >bouncing=3D3D20
>>>> > the entire mix. That's where I'm at. I can always do=3D3D20
>>>> > the<BR>spdif<BR>>>bounce method...it's a real hassle because =
of
=3D3D
>>>> >the way=3D3D20
>>>> > my moitoring and<BR>work<BR>>>flow is, but it's doable, and =
=3D3D
>>>> >seems to=3D3D20
>>>> > work, but I'd like to get this thing<BR>>>figured out. =3D3D
>>>> ><BR>>>I've=3D3D20
>>>> > had it for today. Going to crash.<BR>>>Rod<BR>>>"Rod =3D3D
>>>> >Lincoln"=3D3D20
>>>> > <<A=3D3D20
>>>> > =3D3D
>>>> =3D
=
>>>>>href=3D3D3D"mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.r=
r.com<=3D
>>>>/A>=3D3D
>>>> >>=3D3D20
>>>> > wrote:<BR>>>><BR>>>>Well, I THOUGHT I had my "bounce =3D3D
>>>> >to=3D3D20
>>>> > disk" crackles whipped, but they came<BR>>>>back. This time I =
=3D3D
>>>> >
>>>> > re-patched and did a spdif bounce and that seemed=3D3D20
>>>> > to<BR>>cure<BR>>>>it. I havn't tried it yet with bounce to =
=3D3D
>>>> >disk to=3D3D20
>>>> > verify that the crackling<BR>>>>comes back, but I bet it =
=3D3D
>>>> >will. I=3D3D20
>>>> > wonder what could be causing this? =3D3D
>>>> >The<BR>>>last<BR>>>>time I=3D3D20
>>>> > did a fresh install of my system (via ghost) and it seemed =
to=3D3D20
>>>> > get<BR>>>>rid of it, for a while. I'm going to try a bounce =
=3D3D
>>>> >to disk=3D3D20
>>>> > and see if the<BR>>>>crackles return.<BR>>>>The way =3D3D
>>>> >my=3D3D20
>>>> > system is set up, because of space limitations, and =
the=3D3D20
>>>> > fact<BR>>>that<BR>>>>I have to have my drums basically =3D3D
>>>> >in the=3D3D20
>>>> > mix position (facing the other<BR>>>way)<BR>>>>makes it =3D3D
>>>> >A=3D3D20
>>>> > FREAKIN PITA to crawl behind the gear and unplug the=3D3D20
>>>> > spdif<BR>cable<BR>>>>going to the DAC-1 and re-patch a cable =
=3D3D
>>>> >loop. I=3D3D20
>>>> > accidently unplugged something<BR>>>>while doing it, and had =
=3D3D
>>>> >to rip=3D3D20
>>>> > abouat half the system out to find=3D3D20
>>>> > =3D3D
>>>> >it.<BR>ERRRRRRRRRRRRRRRR!<BR>>>>Rod<BR>>><BR>><BR></BLO=3D3D
>>>> >CKQUOTE>
>>>> ><DIV><FONT size=3D3D3D2><BR><BR>I choose Polesoft Lockspam to =
fight
=3D
>>>>spam, =3D3D
>>>> >and=3D3D20
>>>> >you?<BR><A=3D3D20
>>>> =3D
=
>>>>>href=3D3D3D"http://www.polesoft.com/refer.html">http://www.polesoft.=
com/re=3D
>>>>fer=3D3D
>>>> >.html</A> </FONT></DIV></BODY></HTML>
>>>> >
>>>> >
>>>>
>>>>
>>>><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
>>>><HTML><HEAD>
>>>><META http-equiv=3D3DContent-Type content=3D3D"text/html; =3D
>>>>charset=3D3Diso-8859-1">
>>>><META content=3D3D"MSHTML 6.00.2800.1400" name=3D3DGENERATOR>
>>>><STYLE></STYLE>
>>>></HEAD>
>>>><BODY bgColor=3D3D#ffffff>
>>>><DIV><FONT face=3D3DArial size=3D3D2>Okay Rod,</FONT></DIV>
>>>><DIV>
>>>><DIV><FONT face=3D3D"Comic Sans MS" color=3D3D#800000 =
size=3D3D2>How about
one
>>>=3D
>>>>track with=3D20
>>>>the UAD plugs</FONT></DIV>
>>>><DIV><FONT face=3D3D"Comic Sans MS" color=3D3D#800000 =
size=3D3D2>that has a
>=3D
>>>>few rough spots=3D20
>>>>that are amplified</FONT></DIV>
>>>><DIV><FONT face=3D3D"Comic Sans MS" color=3D3D#800000 =
size=3D3D2>by the plugin
>>>=3D
>>>>
>>>>set?</FONT></DIV>
>>>><DIV><FONT face=3D3D"Comic Sans MS" color=3D3D#800000 =3D
>>>>size=3D3D2></FONT> </DIV>
>>>><DIV><FONT face=3D3D"Comic Sans MS" color=3D3D#800000 =
size=3D3D2>Mute one =3D
>>>>track at a time to=3D20
>>>>find it. PITA for sure.</FONT></DIV>
>>>><DIV><FONT face=3D3D"Comic Sans MS" color=3D3D#800000 =3D
>>>>size=3D3D2>???</FONT></DIV>
>>>><DIV><FONT face=3D3D"Comic Sans MS" color=3D3D#800000 =3D
>>>>size=3D3D2>Tom</FONT></DIV></DIV>
>>>><BLOCKQUOTE=3D20
>>>>style=3D3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: =
5px; =3D
>>>>BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
>>>> <DIV>"Rod Lincoln" <<A=3D20
>>>> =3D
=
>>>>href=3D3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com=
</A>&g=3D
>>>>t;=3D20
>>>> wrote in message <A=3D20
>>>> =
href=3D3D"news:472f2455$1@linux">news:472f2455$1@linux</A>...</DIV><BR>I
>>>=3D
>>>>agree=3D20
>>>> with you, except that when I play back an old project that =3D
>>>>didn't<BR>have the=3D20
>>>> problem, it doesn't crackl, even with more tracks and the same =
=3D
>>>>plugs<BR>as the=3D20
>>>> ppj's that crackle. <BR>Rod<BR>"Tom Bruhl" <<A=3D20
>>>> =
href=3D3D"mailto:arpegio@comcast.net">arpegio@comcast.net</A>>=3D20
>>>> wrote:<BR>><BR>><BR>>Hey Rod,<BR>>Do the crackles repeat=3D20
>>>> themselves in exactly the same places<BR>>on play back? If =3D
>>>>not, I'd=3D20
>>>> look at hardware. Do they show up<BR>>in the waveform or are =3D
>>>>they to=3D20
>>>> low in level? =3D3D20<BR>><BR>>If you suspect hardware I'd think =
=3D
>>>>CPU, fan=3D20
>>>> (make it cold!) or<BR>>power supply. Not in that order. =3D
>>>>Start=3D20
>>>> with the cheapest fixes first.<BR>>Maybe you were right way back =
=3D
>>>>with the=3D20
>>>> bad UAD assumption?<BR>><BR>>Still kickin' Paris=3D20
>>>> around,<BR>>Tom<BR>><BR>> "Rod Lincoln" <<A=3D20
>>>> =3D
=
>>>>href=3D3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com=
</A>&g=3D
>>>>t;=3D20
>>>> wrote in message =3D
>>>>=3D3D<BR>>news:472e82a3$1@linux...<BR>><BR>> Neil,=3D20
>>>> thanks for your response. see my answers interleaved =3D
>>>>below<BR>> =3D20
>>>> Rod<BR>> "Neil" <<A =3D
>>>>href=3D3D"mailto:OIU@I.com">OIU@I.com</A>>=3D20
>>>> wrote:<BR>> ><BR>> >This is weird... have you =3D
>>>>tried=3D20
>>>> any of the following:<BR>> ><BR>> >1.) pan =3D
>>>>everything=3D20
>>>> to center, and then see if it still shows up<BR>> >on the =3D
>>>>left=3D20
>>>> channel? or is the crackling then centered?<BR>><BR>> =3D
>>>>Everything=3D20
>>>> Panned Ctr still Crackles<BR>> ><BR>> >2.) =3D
>>>>removing=3D20
>>>> ALL plugins & EFX, and bouncing dry/clean like<BR>> =3D
>>>>>that,=3D20
>>>> with everything panned as you normally would for this<BR>> =3D
>>>>>mix?=3D20
>>>> This includes anything inserted across the =3D
>>>>2-buss.<BR>><BR>> =3D20
>>>> Bounce with No FX (Auxes, both internal and external) still=3D20
>>>> Crackles<BR>><BR>> Bounce with no plugs...this does =3D
>>>>produce a=3D20
>>>> crackle free bounce. I =3D3D<BR>>tried this<BR>> the first =3D
>>>>time it=3D20
>>>> happened a couple weeks ago, and thought I had it =3D20
>>>> =3D3D<BR>>narrowed<BR>> down to the UAD plugs. I re-ghosted =3D
>>>>to a sys=3D20
>>>> version that had an =3D3D<BR>>earlier<BR>> UAD install =3D
>>>>(can't remember=3D20
>>>> the number, it had the Helios, but not =3D
>>>>the<BR>=3D3D<BR>>Neve<BR>> =3D20
>>>> 88)and the crackles went away, so I thought it was a software =
rev=3D20
>>>> that<BR>=3D3D<BR>>Paris<BR>> didn't like, but just to be =3D
>>>>sure I=3D20
>>>> reloaded the new version of the =3D
>>>>UAD<BR>=3D3D<BR>>software<BR>> (the=3D20
>>>> one with the Neve 88) and it still didn't crackle. At that=3D20
>>>> point<BR>=3D3D<BR>>I<BR>> thought it might be something else =3D
>>>>
>>>> altogether and since I am in the =3D3D<BR>>middle<BR>> of a =3D
>>>>mixing=3D20
>>>> project that I'm using the Neve 88 plug on a lot (love =
=3D3D<BR>>what
>=3D
>>>>
>>>> it<BR>> does) I just went for it, listening closely to =3D
>>>>bounces. I=3D20
>>>> actually did<BR>=3D3D<BR>>2<BR>> bounces of every mix and =3D
>>>>listened=3D20
>>>> back to both at the same time, out =3D3D<BR>>of phase<BR>> =3D
>>>>with each=3D20
>>>> other, to hear the difference, since the crackles appeared =3D
>>>>=3D3D<BR>>to=3D20
>>>> be<BR>> random.) There were maybe 1 or 2 crackles per song on =
=3D
>>>>a=3D20
>>>> couple songs,<BR>=3D3D<BR>>and<BR>> no crackles on the other =3D
>>>>3 (that=3D20
>>>> I've done so far). I'm wondering now<BR>=3D3D<BR>>if<BR>> it =3D
>>>>is a UAD=3D20
>>>> rev problem that only shows up after some wear and tear=3D20
>>>> on<BR>=3D3D<BR>>the<BR>> sys. I'm going to re-ghost and =3D
>>>>re-load=3D20
>>>> the=3D3D20<BR>> UAD software (Neve 88 ver) tommorrow and see =3D
>>>>what=3D20
>>>> happens.<BR>> Just to reiterate...when I did a spdif bounce, =3D
>>>>even=3D20
>>>> with my system as<BR>=3D3D<BR>>it<BR>> is tonight, there are =3D
>>>>no=3D20
>>>> crackles. That's wierd. Also the crackles =3D
>>>>=3D3D<BR>>never<BR>> show=3D20
>>>> till listening to the bounced file.<BR>> ><BR>> =3D
>>>>>3.)=3D20
>>>> can you determine where the crackle rears it's ugly =3D
>>>>head?<BR>> =3D20
>>>> >IOW, is it constant, more or less, or is it intermittent? =3D
>>>>If<BR>> =3D20
>>>> >it's intermittent, does it seem to coincide with any=3D20
>>>> particular<BR>> >instrument or track? For example, could =3D
>>>>it be a=3D20
>>>> particular<BR>> >plugin on the - let's say - cowbell =3D
>>>>track, which=3D20
>>>> occurs though<BR>> >most of the song, but not on the =3D
>>>>(confounded)=3D20
>>>> bridge?<BR>><BR>> totally random...not in anyway =3D
>>>>associated with a=3D20
>>>> particular =3D3D<BR>>instrument. Fairly<BR>> study though, =3D
>>>>like a bowl=3D20
>>>> of rice crispies.<BR>> ><BR>> >4.) =3D
>>>>mute/disconnect the=3D20
>>>> right channel when listening back to<BR>> >the =3D
>>>>crackle-infested=3D20
Re: OT Cubase computer probs ... No? [message #91616 is a reply to message #91615] Thu, 18 October 2007 09:56 Go to previous messageGo to next message
DJ is currently offline  DJ   FRANCE
Messages: 1124
Registered: July 2005
Senior Member
/> >>>> bounce to see if there's any pattern that=3D3D20<BR>> >might =3D
>>>>apply to=3D20
>>>> (3) above?<BR>><BR>> none<BR>> ><BR>> =3D
>>>>>5.)=3D20
>>>> Is the crackle happening on ALL systems? IOW, have you<BR>> =
=3D20
>>>> >burned a CD of the bounced tracks & played it back on a=3D20
>>>> home<BR>> >stereo, in your car, on headphones, etc? Is it =3D
>>>>possible=3D20
>>>> that<BR>> >for some odd reason the crackle is due to =3D
>>>>something in=3D20
>>>> your<BR>> >monitoring setup that isn't showing up on =3D
>>>>regular=3D20
>>>> playback, but<BR>> >might be showing up on a rendered=3D20
>>>> file?<BR>> This first came to my attention after I burned a =3D
>>>>CD of=3D20
>>>> test mixes for<BR>=3D3D<BR>>the<BR>> client and he called me =3D
>>>>after he=3D20
>>>> got home and listened on his system =3D3D<BR>>(this<BR>> was =3D
>>>>an audio=3D20
>>>> CD)so I would say it happens on all systems...but I =
=3D3D<BR>>havn't=3D20
>>>> burnt<BR>> another CD yet.<BR>> It does happen on my =3D
>>>>NS 10's=3D20
>>>> as well as my Mackie 824's. The 824's =3D3D<BR>>are =3D
>>>>hooked<BR>> =3D20
>>>> up thru the spdif out of the mec to a DAC-1 to a PVC passive =
volume=3D20
>>>> =3D3D<BR>>control.<BR>> The NS 10's are hooked up thru 2 =3D
>>>>analogue outs=3D20
>>>> from the Mec into a GFA<BR>=3D3D<BR>>power<BR>> amp. =3D
>>>>Crackles exisist=3D20
>>>> on the left channel on both sets of speakers.<BR>&g
Re: OT Cubase computer probs ... No? [message #91620 is a reply to message #91610] Thu, 18 October 2007 10:26 Go to previous messageGo to next message
Tom Bruhl is currently offline  Tom Bruhl   UNITED STATES
Messages: 1368
Registered: June 2007
Senior Member
t;><BR>> I appreciate your thought process. =3D
>>>>If this=3D20
>>>> makes a light go off for =3D3D<BR>>you,<BR>> please let me=3D20
>>>> know.<BR>> ><BR>> >Can you e-mail me an mp3 =3D
>>>>file of=3D20
>>>> any song or songs that it's<BR>> >doing this on? If so, =3D
>>>>send it=3D20
>>>> to: neil DOT henderson AT<BR>> =3D
>>>>>sbcglobal DOT=3D20
>>>> net I'd be curious as to what it sounds=3D20
>>>> like.<BR>><BR>> will Do<BR>> ><BR>> =3D20
>>>> >Neil<BR>> ><BR>> ><BR>> >"Rod =3D
>>>>Lincoln"=3D20
>>>> <<A=3D20
>>>> =3D
=
>>>>href=3D3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com=
</A>&g=3D
>>>>t;=3D20
>>>> wrote:<BR>> >><BR>> >>OK..I got =3D
>>>>everything=3D20
>>>> hooked backk up and sure enough, the crackle =3D
>>>>is<BR>=3D3D<BR>>back<BR>> =3D20
>>>> >>on bounce to disk...in the left channel only, same as always. =
=3D
>>>>I=3D20
>>>> =3D3D<BR>>tried panning<BR>> >>everything oppisite, =3D
>>>>crackle,=3D20
>>>> tried lowering levels, crackle.<BR>> >>When I took all =3D
>>>>the=3D20
>>>> tracks off the submixes except for the drums=3D20
>>>> on<BR>=3D3D<BR>>submix<BR>> >>1, there were NO =3D
>>>>crackles. There=3D20
>>>> were also NO crackles when bouncing<BR>=3D3D<BR>>audio<BR>> =
=3D20
>>>> >>from any submix by itself.=3D3D20<BR>> >>This is =3D
>>>>a 24 bit=3D20
>>>> mix with 24 bit tracks, so I tried (advice from =3D
>>>>=3D3D<BR>>Aaron)<BR>> =3D20
>>>> >rendering<BR>> >>some of the tracks to 16 bit. I =3D
>>>>rendered=3D20
>>>> all the drums (15 tracks) =3D3D<BR>>and<BR>> 5<BR>> =3D
>>>>
>>>> >>other tracks to 16 bit, leaving 10 tracks at 24 bit...Crackles =
=3D
>>>>
>>>> came<BR>=3D3D<BR>>back<BR>> >>when bouncing the entire =3D
>>>>mix.=3D20
>>>> That's where I'm at. I can always do =3D3D<BR>>the<BR>> =3D20
>>>> spdif<BR>> >>bounce method...it's a real hassle because =3D
>>>>of the=3D20
>>>> way my moitoring =3D3D<BR>>and<BR>> work<BR>> =3D
>>>>>>flow=3D20
>>>> is, but it's doable, and seems to work, but I'd like to get =3D
>>>>=3D3D<BR>>this=3D20
>>>> thing<BR>> >>figured out.=3D3D20<BR>> =3D
>>>>>>I've had it=3D20
>>>> for today. Going to crash.<BR>> >>Rod<BR>> =3D20
>>>> >>"Rod Lincoln" <<A=3D20
>>>> =3D
=
>>>>href=3D3D"mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.c=
om</A>=3D
>>>>>=3D20
>>>> wrote:<BR>> >>><BR>> >>>Well, I =3D
>>>>THOUGHT I=3D20
>>>> had my "bounce to disk" crackles whipped, but =3D3D<BR>>they =3D
>>>>came<BR>> =3D20
>>>> >>>back. This time I re-patched and did a spdif bounce and =3D
>>>>that=3D20
>>>> seemed<BR>=3D3D<BR>>to<BR>> >cure<BR>> =3D
>>>>>>>it. I=3D20
>>>> havn't tried it yet with bounce to disk to verify that the=3D20
>>>> =3D3D<BR>>crackling<BR>> >>>comes back, but I bet =3D
>>>>it will. I=3D20
>>>> wonder what could be causing this?<BR>=3D3D<BR>>The<BR>> =3D20
>>>> >>last<BR>> >>>time I did a fresh install of =3D
>>>>my system=3D20
>>>> (via ghost) and it seemed =3D3D<BR>>to get<BR>> =3D
>>>>>>>rid of it,=3D20
>>>> for a while. I'm going to try a bounce to disk and see =
=3D3D<BR>>if=3D20
>>>> the<BR>> >>>crackles return.<BR>> =3D
>>>>>>>The=3D20
>>>> way my system is set up, because of space limitations, and=3D20
>>>> the<BR>=3D3D<BR>>fact<BR>> >>that<BR>> =3D
>>>>>>>I=3D20
>>>> have to have my drums basically in the mix position (facing =
the=3D20
>>>> =3D3D<BR>>other<BR>> >>way)<BR>> =3D
>>>>>>>makes it A=3D20
>>>> FREAKIN PITA to crawl behind the gear and unplug the=3D20
>>>> =3D3D<BR>>spdif<BR>> cable<BR>> >>>going =3D
>>>>to the=3D20
>>>> DAC-1 and re-patch a cable loop. I accidently =
=3D3D<BR>>unplugged=3D20
>>>> something<BR>> >>>while doing it, and had to rip =3D
>>>>abouat half=3D20
>>>> the system out to find =3D3D<BR>>it.<BR>> =3D20
>>>> ERRRRRRRRRRRRRRRR!<BR>> >>>Rod<BR>> =3D20
>>>> >><BR>> ><BR>
Re: OT Cubase computer probs ... No? [message #91623 is a reply to message #91611] Thu, 18 October 2007 12:28 Go to previous message
steve the artguy is currently offline  steve the artguy
Messages: 308
Registered: June 2005
Senior Member
rs interleaved=3D20
>>>> =3D3D<BR>>below<BR>Rod<BR>"Neil"=3D3D20<BR>> =3D
>>>><<A=3D20
>>>> href=3D3D3D"<A=3D20
>>>> =3D
=
>>>>href=3D3D'mailto:OIU@I.com">OIU@I.com</A'>mailto:OIU@I.com">OIU@I.com=
<=3D
>>>>;/A</A>>>=3D20
>>>> =3D3D<BR>>wrote:<BR>><BR>>This =3D
>>>>is=3D3D20<BR>> weird...=3D20
>>>> have you tried any of the following:<BR>><BR>>1.)=3D20
>>>> pan=3D3D20<BR>> everything to center, and then see if it still =
=3D
>>>>shows=3D20
>>>> up<BR>>on the =3D3D<BR>>left=3D3D20<BR>> channel? or =3D
>>>>is the=3D20
>>>> crackling then centered?<BR><BR>Everything Panned =3D
>>>>=3D3D<BR>>Ctr=3D20
>>>> still=3D3D20<BR>> Crackles<BR>><BR>>2.) =3D
>>>>removing ALL=3D20
>>>> plugins & EFX, and =3D3D<BR>>bouncing=3D3D20<BR>> =3D
>>>>dry/clean=3D20
>>>> like<BR>>that, with everything panned as you normally =3D
>>>>=3D3D<BR>>would=3D20
>>>> for=3D3D20<BR>> this<BR>>mix? This includes anything =3D
>>>>inserted=3D20
>>>> across the=3D3D20<BR>> 2-buss.<BR><BR>Bounce with =3D
>>>>No FX=3D20
>>>> (Auxes, both internal and external) =3D
>>>>=3D3D<BR>>still=3D3D20<BR>> =3D20
>>>> Crackles<BR><BR>Bounce with no plugs...this does produce a =3D
>>>>crackle=3D20
>>>> =3D3D<BR>>free=3D3D20<BR>> bounce. I tried this<BR>the =3D
>>>>first time it=3D20
>>>> happened a couple weeks ago,<
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